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  1. #71
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I know for sure that before 2.0 released Yoshi said they plan to open up the dungeons for less than 4 players at some point in the future.
    I don't know if that notion has been abandoned or not.

    At the very least, being able to go into the instance solo and call out my chocobo etc to farm drops would be a step up,
    but...
    A true open access area would offer more gameplay opportunity while putting less stress on the instance servers.

    And as others have mentioned, the amount of work shouldn't be too heavy.
    They could just take the existing skin, and heck, even the monsters for the most part and people would be happy.
    The tweaking would be in the form of mining, harvesting, fishing, quests, drops etc.
    Much less effort than building an entire zone.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #72
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Blackcanary View Post
    How did they do stealth in those games? And if you was a dev how would you take those ideas from those games to improve the stealth element that gathers have, or do think since its not correct like you stated that Yoshida team should just redo that whole element for gathers?

    I'm really interested in your thoughts and opinion. Anything that how help the devs improve this game is fantastic imo.
    Put my money where my mouth is, eh? =P

    Well, let's grab Sastasha. We could open it to Carpenters, Armorers, and Miners. Each class would have its own objective inside Sastasha. For example, as an Armorer you have to sneak your way in and use your skills (armorers double as shipwrights according to the game's lore) to sabotage one of the vessels the pirates use. As a carpenter you're tasked with sneaking your way around and covertly mess with the pirates' weaponry. As a miner you have to sneak around and find structural weaknesses in the caverns of Sastasha and plant charges.

    If we went Thief-style stealth then you'd have to give DoH/L a stealth jewel to tell them how likely they are to be detected. Hiding in shadows would help out. Disguises would also help when the place you're infiltrating involves humanoids. Like you decide to tackle Sastasha as an Armorer and part of the way into the dungeon you have a chance of finding a pirate disguise that'll temporarily let you walk freely around the pirates while you complete your objective.

    Skyrim-style stealth would probably have to be stat-based. Something like you stealth skill is boosted by using equipment with a stat called Camouflage. So the more +Camo you have from gear, the less likely the enemy would be to find you.

    Puzzles and such may be an option, but if this is to be repeatable content you're going to have people just inputting the solutions without much thought.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #73
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Blackcanary View Post
    Not sure maybe they are waiting for the first exp pack to come out first.
    Quote Originally Posted by NoloeTazier View Post
    The original plan for Frontlines PvP was going to include DoH / DoL to build things such as siege weaponry. With no announcements of Hamlet or this Frontline PvP feature, it's a safe bet to say DoH / DoL isn't going to be included in anything.
    It's a bummer that things aren't being included currently. Yet at least there's small focus such as furniture for housing that comes from end game and now vanity. Hopefully we hear more on what they are planning to do with DoH/L soon.
    (0)

  4. #74
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Duelle View Post
    snip
    That idea is so cool.
    (0)

  5. #75
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'm so sick of fates but your idea actually sounds kind of cool. Also gathering battleclass co-operation sounds almost like MMO type gameplay!
    (1)

  6. #76
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Seif View Post
    I'm so sick of fates but your idea actually sounds kind of cool. Also gathering battleclass co-operation sounds almost like MMO type gameplay!
    Thanks just trying to think of different way's to make this game even better than what it is. I'm happy that alot of people like the idea that have read it so far and that people are leaving there ideas to improve on my op.
    (0)

  7. #77
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    I'd really like to have some sort of official word from the devs regarding what is planned for open world dungeon type content in the future.
    Either as an open world version of an existing dungeon layout, or a new area that is a cavern, castle, SOMETHING other than a field zone.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  8. #78
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    *nudge* I suppose the future of open world content is on the dev's to-do list someplace.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  9. #79
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by C-croft View Post
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    Probably for Hard Mode dungeons.
    (0)

  10. #80
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rostum View Post
    I think it'd be really cool if they made dungeons for gatherers - getting a group of gathering jobs together to achieve certain goals within a dungeon.
    Excellent idea! Maybe call them expeditions or something instead?
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

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