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  1. #1
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I understand your concerns and I too would like to be able to explore old dungeons more tranquilly (hell, me and my friends would spend days RPing in Haukke Manor pretending it's the house we'll never afford XD), however there are a few things to take in consideration:

    1: dungeons are on separated servers, and more than likely, the early ones are very limited. That's what the time limit is there for, you need to leave the instance to let another group go in. Maybe they aren't used much now, but it's how they were made and I don't think SE would modify them just for the sake of letting someone explore.

    2: I don't think FATEs that "require some thinking" are the right thing for this game. Just think of FATEs as they are now. It's already almost impossible to get a bard with main aggro on the FATE NM to stop kiting so others can attack it too. "Damn those bards", some say, but why do bards do it? Because healers hardly spend any time healing in FATEs, favoring nuking with Cleric Stance, Holy and Stone II. "Damn those healers", some others say, but then there are tanks, who, fearing to not get healed, often times will not even try to lure the boss's attention.

    Now imagine all these "mindset flaws" combined with a FATE that may require, I don't know, to place the boss in a specific spot (like the Facers in Qarn), or to interact with switches mid-fight (think of the Gil Turtle guildhest. I've had people in AF gear kill the turtle without even trying to read our cries to stop). As you can see, FATE is just the wrong activity to require 'elaborated strategies'. It's pretty much like Besieged in FFXI.
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  2. #2
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bluevann View Post
    -snip-

    Now imagine all these "mindset flaws" combined with a FATE that may require, I don't know, to place the boss in a specific spot (like the Facers in Qarn), or to interact with switches mid-fight (think of the Gil Turtle guildhest. I've had people in AF gear kill the turtle without even trying to read our cries to stop). As you can see, FATE is just the wrong activity to require 'elaborated strategies'. It's pretty much like Besieged in FFXI.
    I do believe there is away to get around it. And for it to work who said that it still needs to be on a different server?

    Fates may not be the right way to go but i have a feeling that SE have got other ideas for these kind of fights that work differently to fates.
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