Holy Necromancy.
I do not think they will make dungeons you can explore, and gather in due to the fact it can be botted, and fills up the instance server.
Holy Necromancy.
I do not think they will make dungeons you can explore, and gather in due to the fact it can be botted, and fills up the instance server.




I'm still for this. I loved the open dungeons in 1.0 and they're one of the things I miss most, along with ever-present NMs. NMs done in such a way may no longer be reasonable with the direction the game has gone, but I still like the idea presented in the OP of being able to revisit old dungeons that have been repurposed from instances into being actual zones. It's one more reason I'm looking forward to Deep Dungeon/Palace of the Dead/Midlight's Deep/Pick you own Matsuno reference. More exploration is always nice.



Not if they do it open-world. Then it would be like every other zone.
https://www.youtube.com/watch?v=3TbMKC8QZo0
https://www.youtube.com/watch?v=928KPq-vXtg
contents that can be in a open world dungeon:
Battle leves
NM FATEs that start if enough normal enemies got killed
Treasure Chests where you need a key you can get from the NM FATEs
Locked room where you can get the key for it from a treasue chest by chance
A Boss enemy in the locked room
Last edited by Felis; 05-26-2016 at 08:04 PM.
I've wanted open world dungeons since launch. Exploring the nooks and crannies of some underground lair, or some evil stronghold. Finding chests, hidden rooms, maybe coming across a rare node to snag. Teaming up organically with random people inside to take out a hard mob that's blocking the way deeper in.
I also love the idea of grabbing a couple friends, and not needing specific numbers and specific roles, and exploring/killing stuff. Had really high hopes for diadem for this very reason but it didn't exactly match the hype.

You can do this; just select undersized party option in duty finder and you can solo it.
Unless you mean the ability to explore without any enemies that would be nice for photogenic players like myself who love taking screens hot of the amazing views this game can offer! That would be great to have!



This would be a really, really cool thing to see. So many places to hide and explore and run into people... as well as given tons of excuses for people to be visiting them for gathering, exp, acquiring minions or even collecting.
Fully supported.


It's great seeing that this is something people still want. I hope SE read this thread. I notice that this could work if they did it right.
Yes the necromancy is strong with this one. I was reading the OP and they were mentioning about how the game came out last year and I had to think for a second.
Anyways! This could be done fairly easy with many of the underground dungeons since they don't take up any above ground real estate. Doing this for an above ground dungeon would probably take lots of map and terrain redesigning.
I could see these dungeons being their own zone like any other zone but only open once the player has completed the dungeon and cleared out whatever big threat was there. After that normal mobs or people would have moved in and made their homes. Slightly more valuable gathering nodes could be available or maybe some higher value fates where the main bosses used to be. Think of it like a wildlife zone with no actual purpose. It's just a place to go and do things.
This could also open up the option for new kinds of dailies. Maybe something like the threat that was present before the player cleared it out is coming back and needs to be dealt with.


I wonder if in future this might ever happen since the game has changed so much.
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