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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    XIV's dungeons suffer from the same claustrophobic tunneling as its open world maps do. So many invisible walls guiding you to very particular points of an area... In That Other MMO, while the dungeons were often fairly linear, I at least felt like I was exploring the entirety of the location, instead of just a tiny fraction that devs have allowed me to see.
    (3)

  2. #2
    Player
    Gnova's Avatar
    Join Date
    Apr 2014
    Posts
    135
    Character
    Karma Kultist
    World
    Jenova
    Main Class
    Conjurer Lv 50
    I'd settle for something as simple as when the last loot chest has been opened and the loot claimed all the remaining mobs and leftover chests despawn. Then you can explore and look around where you maybe have never been and take in the sights.

    Allowing gathering or mining in an instance can end up being a problem since it would end up being botted with no one to report them.
    (0)

  3. #3
    Player
    Qfox's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Qfox Rythm
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    i would do anything .. anything .. to have open dungeons .. so me and my little chocobo go in and explore !! i'll be HAPPY

  4. #4
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Qfox View Post
    i would do anything .. anything .. to have open dungeons .. so me and my little chocobo go in and explore !! i'll be HAPPY
    Yea that would be amazing. And if it was done right Duty Finder would need to be removed. They could even just give us dungeons that are not instance based and have nothing to do with Duty Finder. Give us the best of both worlds. This is another idea it means anybody that would like to explore an open world dungeon can and if they made it so there was no invisible walls that would be even better. There would have to be loads of them ether if each zone had about 1 big one 2 medium sizes one and 3 mini ones. I don't know when it comes to scale what Yoshida san and his team base it on. Depending on the sizes of the zones depends how many there are.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The spriggan cave in the central shroud would be a good place for an open world dungeon.
    (1)

  6. #6
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Felis View Post
    The spriggan cave in the central shroud would be a good place for an open world dungeon.
    I love that area its one of my favorite places to kill a Fate.
    (0)

  7. #7
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Random generated content is awesome, but if it's to be any good it usually becomes a bit complex (as in, a staple/focal point of many games is random generated content). I doubt it will be implemented anytime soon.

    I would like the ability to enter the dungeon at a higher level and steamroll through it myself. I really enjoyed doing this in WoW to farm for gear that I wanted for transmog or just for fun.
    (1)

  8. #8
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'd love to see more extra elements. Like having to do special mechanics in order to open a gate to be able to fight extra monsters, an extra boss, get extra chests and what not. Dungeon rewards should be dependant on the amount of goals you have accomplished in it. If incentives are good enough, it also might reduce the amount of speed runs people are doing.
    (1)

  9. #9
    Player
    Lambadelta's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Rorotte Rotte
    World
    Moogle
    Main Class
    White Mage Lv 90
    Holy Necromancy.

    I do not think they will make dungeons you can explore, and gather in due to the fact it can be botted, and fills up the instance server.
    (0)

  10. #10
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,305
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    I'm still for this. I loved the open dungeons in 1.0 and they're one of the things I miss most, along with ever-present NMs. NMs done in such a way may no longer be reasonable with the direction the game has gone, but I still like the idea presented in the OP of being able to revisit old dungeons that have been repurposed from instances into being actual zones. It's one more reason I'm looking forward to Deep Dungeon/Palace of the Dead/Midlight's Deep/Pick you own Matsuno reference. More exploration is always nice.
    (1)

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