Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 112
  1. #91
    Player
    Gnova's Avatar
    Join Date
    Apr 2014
    Posts
    135
    Character
    Karma Kultist
    World
    Jenova
    Main Class
    Conjurer Lv 50
    I'd settle for something as simple as when the last loot chest has been opened and the loot claimed all the remaining mobs and leftover chests despawn. Then you can explore and look around where you maybe have never been and take in the sights.

    Allowing gathering or mining in an instance can end up being a problem since it would end up being botted with no one to report them.
    (0)

  2. #92
    Player
    Qfox's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Qfox Rythm
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    i would do anything .. anything .. to have open dungeons .. so me and my little chocobo go in and explore !! i'll be HAPPY

  3. #93
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Qfox View Post
    i would do anything .. anything .. to have open dungeons .. so me and my little chocobo go in and explore !! i'll be HAPPY
    Yea that would be amazing. And if it was done right Duty Finder would need to be removed. They could even just give us dungeons that are not instance based and have nothing to do with Duty Finder. Give us the best of both worlds. This is another idea it means anybody that would like to explore an open world dungeon can and if they made it so there was no invisible walls that would be even better. There would have to be loads of them ether if each zone had about 1 big one 2 medium sizes one and 3 mini ones. I don't know when it comes to scale what Yoshida san and his team base it on. Depending on the sizes of the zones depends how many there are.
    (0)

  4. #94
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The spriggan cave in the central shroud would be a good place for an open world dungeon.
    (1)

  5. #95
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Felis View Post
    The spriggan cave in the central shroud would be a good place for an open world dungeon.
    I love that area its one of my favorite places to kill a Fate.
    (0)

  6. #96
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Random generated content is awesome, but if it's to be any good it usually becomes a bit complex (as in, a staple/focal point of many games is random generated content). I doubt it will be implemented anytime soon.

    I would like the ability to enter the dungeon at a higher level and steamroll through it myself. I really enjoyed doing this in WoW to farm for gear that I wanted for transmog or just for fun.
    (1)

  7. #97
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'd love to see more extra elements. Like having to do special mechanics in order to open a gate to be able to fight extra monsters, an extra boss, get extra chests and what not. Dungeon rewards should be dependant on the amount of goals you have accomplished in it. If incentives are good enough, it also might reduce the amount of speed runs people are doing.
    (1)

  8. #98
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by C-croft View Post
    Actually, in beta Tam Tara was a 'larger' instance. I also noticed that there are side paths to most of the dungeons that have been locked down for whatever reason. I'm interested in knowing why they removed these areas.
    Because Tam Tara (Hard Mode) in patch 2.3. They weren't removed, just blocked off to make it more linear for new players.

    I'd mention how Lost City is also 100% linear, despite being the top tier light party dungeon, but...oh, wait...darn. ^_^

    Quote Originally Posted by TomTom1968 View Post
    I'd love to see more extra elements. Like having to do special mechanics in order to open a gate to be able to fight extra monsters, an extra boss, get extra chests and what not.
    This is why Sunken Temple is one of my favorite dungeons. It's weird, because you start with simple, linear dungeons for the teen levels, then you get stuff like all the little optional side tracks in places like Haukke, Brayflox, and Sunken Temple. You even get a choice of two different paths to take in Toto Rak. The mid level dungeons are very well designed. Then you get to level 50 and you're back to simple linear paths, even in the so-called "hard" versions of those previously well designed dungeons.
    (0)
    Last edited by Eekiki; 05-14-2014 at 10:12 PM.

  9. #99
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Eekiki View Post

    This is why Sunken Temple is one of my favorite dungeons. It's weird, because you start with simple, linear dungeons for the teen levels, then you get stuff like all the little optional side tracks in places like Haukke, Brayflox, and Sunken Temple. You even get a choice of two different paths to take in Toto Rak. The mid level dungeons are very well designed. Then you get to level 50 and you're back to simple linear paths, even in the so-called "hard" versions of those previously well designed dungeons.
    Sunken Temple where is that located?
    (0)

  10. #100
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    With so many new dungeons in this game including the ones from HW makes me wanna explore them even more. So questions is will any dungeons in futer ever open up and become more like a opened world dungeon. Yes I know we will get The Palace Of The Dead which we'll be avaliable for soloing.

    (吉田さん度もありがとうございます)(*^o^*) for adding this been wanting a dungeon I can solo since the game first lunched.

    Question is do you think eventually we will get dungeons where you can explore and even gather or mine in?

    Giving us a game with a more opened world fill.
    (2)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast