Quote Originally Posted by Nuru View Post
If you think of Classes as just Weapons (Which they are.), then there wouldn't be so much confusion. Being a Paladin in FFXIV would be the same as being a Paladin in FFXI. Both have sword+shield equipped. Both have Sword Weapon Skills. Both play the same role in party.

Again, over and over again, oh, and once more..

Classes are Weapons.

Oh, and i may have forgot to mention, but..

Classes are Weapons.

Does everyone understand this at all? imo The Armory System is what sets this game apart form other MMORPGs, and is not a bad idea at all. The concept that everyone can't seem to grasp is that Pugilist isn't the Job, its the Class. Better to see this as just a Hand-to-hand weapon character without a Job equipped. That's what FFXIV is right now. Its FFXI without Jobs. Equip any weapon you want along with weapon skills.

With the future Job System, its going to make for a stronger sense of accomplishment if you were to quest for abilities and make those quests hard to do.

Anyways, yeah. Classes are Weapons.
I actually agree with this concept, if people actually look at it this way.

These weapon specializations (classes) we're using currently are just a big pool of skills that we have available to us, and the better skills being available at higher levels, that's all there really is to it.

The jobs we will get are just more refined, and geared towards a singular purpose, not a multitude of variations.
Who says we can't unlock the job once we get a certain level and play AS that job and when we level we get exp toward the class that you had to go through to be that job?

If we have hard quests to gain certain abilities, then there would be a lot of accomplishment, and you would "learn" your job while questing to make it better.

All this does is take away from the grinding of mobs feel, and gives it a new direction. It's still a time sink/grind, but it changes how other MMOs have worked in the past, to give itself a twist that it can call its own.