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  1. #1
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    If you think of Classes as just Weapons (Which they are.), then there wouldn't be so much confusion. Being a Paladin in FFXIV would be the same as being a Paladin in FFXI. Both have sword+shield equipped. Both have Sword Weapon Skills. Both play the same role in party.

    Again, over and over again, oh, and once more..

    Classes are Weapons.

    Oh, and i may have forgot to mention, but..

    Classes are Weapons.

    Does everyone understand this at all? imo The Armory System is what sets this game apart form other MMORPGs, and is not a bad idea at all. The concept that everyone can't seem to grasp is that Pugilist isn't the Job, its the Class. Better to see this as just a Hand-to-hand weapon character without a Job equipped. That's what FFXIV is right now. Its FFXI without Jobs. Equip any weapon you want along with weapon skills.

    With the future Job System, its going to make for a stronger sense of accomplishment if you were to quest for abilities and make those quests hard to do.

    Anyways, yeah. Classes are Weapons.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Nuru View Post
    If you think of Classes as just Weapons (Which they are.), then there wouldn't be so much confusion. Being a Paladin in FFXIV would be the same as being a Paladin in FFXI. Both have sword+shield equipped. Both have Sword Weapon Skills. Both play the same role in party.

    Again, over and over again, oh, and once more..

    Classes are Weapons.

    Oh, and i may have forgot to mention, but..

    Classes are Weapons.

    Does everyone understand this at all? imo The Armory System is what sets this game apart form other MMORPGs, and is not a bad idea at all. The concept that everyone can't seem to grasp is that Pugilist isn't the Job, its the Class. Better to see this as just a Hand-to-hand weapon character without a Job equipped. That's what FFXIV is right now. Its FFXI without Jobs. Equip any weapon you want along with weapon skills.

    With the future Job System, its going to make for a stronger sense of accomplishment if you were to quest for abilities and make those quests hard to do.

    Anyways, yeah. Classes are Weapons.
    I actually agree with this concept, if people actually look at it this way.

    These weapon specializations (classes) we're using currently are just a big pool of skills that we have available to us, and the better skills being available at higher levels, that's all there really is to it.

    The jobs we will get are just more refined, and geared towards a singular purpose, not a multitude of variations.
    Who says we can't unlock the job once we get a certain level and play AS that job and when we level we get exp toward the class that you had to go through to be that job?

    If we have hard quests to gain certain abilities, then there would be a lot of accomplishment, and you would "learn" your job while questing to make it better.

    All this does is take away from the grinding of mobs feel, and gives it a new direction. It's still a time sink/grind, but it changes how other MMOs have worked in the past, to give itself a twist that it can call its own.
    (1)

  3. #3
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gath View Post
    I actually agree with this concept, if people actually look at it this way.

    These weapon specializations (classes) we're using currently are just a big pool of skills that we have available to us, and the better skills being available at higher levels, that's all there really is to it.

    The jobs we will get are just more refined, and geared towards a singular purpose, not a multitude of variations.
    Who says we can't unlock the job once we get a certain level and play AS that job and when we level we get exp toward the class that you had to go through to be that job?

    If we have hard quests to gain certain abilities, then there would be a lot of accomplishment, and you would "learn" your job while questing to make it better.

    All this does is take away from the grinding of mobs feel, and gives it a new direction. It's still a time sink/grind, but it changes how other MMOs have worked in the past, to give itself a twist that it can call its own.
    That is because that is exactly what the armoury system was designed to do BUT it was changed before launch. Pre-launch (even before Alpha) the plan was to let Physical Level dictate you character growth. Physical Level was your Job but it was a completely blank slate. You created your own Job by adding skills and abilities from the Class system to create a truly unique Job/Character.

    As Physical Level dictated your character it meant as it went up you could fight tougher things as that is what you were judged on. So if you had levelled a few classes and capped Physical Level even if you switched to a Rank 1 Class you could still fight much tougher mobs. You used affinity to help you specialise in skills that were outside of your currently equipped Class. It is only when you see this that the whole Armoury system fits into place. Classes are the building blocks to create your custom Job and Physical Level helps you shape that character in the direction you want to go.

    However they changed it around and made Class Rank dominant and that has thrown the whole system out of sync really. It has turned Classes into half Jobs but as they were never designed to actually be Jobs they just feel a bit meh. Now SE are going even further away from the original vision and removing Physical Level completely, limiting cross classing further and adding a Job system on top of the remnants of the Class system and it just seems like a bad base to build on given the direction it looks like they are going.
    (1)
    Last edited by AlexiaKidd; 06-25-2011 at 04:33 AM.