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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    classes = your weapon of choice and over all play mechanics, each class/weapon has specific play mechanics.
    pley mechanics
    jobs- your actual role in battle and skills/traits that lend effectiveness to that role.
    class specific skills. Usually skills that tie into creating the unique play mechanics of a class/weapon and some that only make sense with that weapon
    overall skills, maybe used by any class though they may be learned in relation to certain other classes
    job skills, only useable by certain jobs, which help define and optomize specific roles in a party.

    job is the overall role, class is the playstyle, each job works with certain classes/weapons, some more specialized than others.

    this system still allows for a custom class creation, while defining your role in a battle.
    (1)

  2. #2
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    classes = your weapon of choice and over all play mechanics, each class/weapon has specific play mechanics.
    pley mechanics
    jobs- your actual role in battle and skills/traits that lend effectiveness to that role.
    class specific skills. Usually skills that tie into creating the unique play mechanics of a class/weapon and some that only make sense with that weapon
    overall skills, maybe used by any class though they may be learned in relation to certain other classes
    job skills, only useable by certain jobs, which help define and optomize specific roles in a party.

    job is the overall role, class is the playstyle, each job works with certain classes/weapons, some more specialized than others.

    this system still allows for a custom class creation, while defining your role in a battle.
    Hello Physic!!

    I don't understand your point.

    You want SE to keep with the classes and give us the chance to "job that class", being a powerful version of the class?? (With unique skills, abilities, etc..)

    Or unlock the job and level it, being able to switch between your class (Gladiator) and your job (Paladin)??

    Please, can you calrify me your point, to edit it in the post??

    thanks.
    (0)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by YUGON View Post
    Hello Physic!!

    I don't understand your point.

    You want SE to keep with the classes and give us the chance to "job that class", being a powerful version of the class?? (With unique skills, abilities, etc..)

    Or unlock the job and level it, being able to switch between your class (Gladiator) and your job (Paladin)??

    Please, can you calrify me your point, to edit it in the post??

    thanks.
    I dont believe in the releveling of jobs, or trying to take the skill sets of classes and make them jobs, first of all none of the classes, except maybe glad seems like it lines up with a classic job.

    i believe they should use a title system, or an an extra layer for jobs, similar to what they apparently have planned, but they shouldnt make jobs a specialization of a specific class. a Job should be an overall role choice in a party, your class should be your technique in executing said role.

    for example, as it stands, a pugilist is a fast attacking, combo using, reactive playstyle. but that doesnt define a role. lets say paladin was a tank role, designed around being able to self heal, increase defensive abilities, and gain enimity/protect party members with a White magic feel.
    you could apply that to
    pugilist playstyle, single target reactive evasion, self healing (pugilist gets more from heals)
    gladiator playstyle single target slow, but most pure damage reduction versus a single target
    marauder playstyle. multi target aoe actions and enimity building skills

    I feel leveling a job which is basically identical to a class, minus a few skills, is bad game design. People who want this are driven by the lack of jobs to level now, and not an overall good vision for the game as a whole, for new players, and the future.

    I feel that by making jobs into a system on top of classes, it allows for unique roles, without pigeonholding classes to a specific role for all time.

    Scrapping the class/armory system for the purpose of creating more classic classes, feels like a bad idea to me. If you really were going to scrap the system, then i would remake it in a totally different way. the one road lifestyle for classes, doesnt sound good for this game, the whole game should be designed for that type of world, this game feels like it should be more free. the armory system actually makes sense on many levels.

    They should also add saving of class skill loadouts, and add some that are given by npcs, for people who dont know how to make good builds.

    Tutorials for classes, so as to train people in how to best use class mechanics. The game is in desperate need of a training room.
    (0)

  4. #4
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    I agree with ClashBlades, physic and Sephr:

    Given what Matsui-san said about the Job System already (that it is a *playing style* using the Base Class as the basis (so the majority of the weaponskills and abilities come from the Base Class)):

    I'd like the new Job System to have a challenging, multi-step set of Quests to Unlock the Job.

    I'd like there to be challenging, engaging, multi-step sets of Quests to Unlock each of the Limited, New Weaponskills / Abilities for each New Job.

    I hope they are challenging enough that it may take multiple tries and thoughtful strategy to unlock everything about that Job (the Job itself, and each of the limited, new Abilities).
    (0)