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  1. #1
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50

    To the Dev Team. - Future Job System -

    Hello!! First of all I would ask everyone who will read and/or answer this post, to cool down before write something.

    Second, I would really apreciate If our favourite Community Rep (a.k.a Bayohne), would be so kind to show this things to the dev team, when he thinks that is ready to show.

    Thank you.
    (0)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  2. #2
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    The idea here is that everyones post his/her Thoughts about the future Job System.
    It is obvious that there is a lot of "rage" about the little info that we have about the "job system"

    There is a lot of speculation about maybe being introduced in the upcoming patch 1.18. If that's the case this won't help much, but If not, it may be a big help to the dev team, to not do something "bad" again.

    What I'm looking for, is that everyone post what they want from the job system. The most clearly and easily possible. If someone wants just to kill classes and start with traditional Jobs from lv. 1; unlock Jobs with a quest and level up them from lv. 1 or 20 or wahtever level the quest will be; Multiple classes to unlock jobs, etc...

    I'll be editing the post above this one, and try to put in just 1 post the general wish or wishes of the major part of the people.

    That way, If Bayohne thinks that it may help or be important to the Dev Team, it will show this to them, and it will help the game to improve the way the players want, or seemed.

    Also, remember to cool down before answering here please.

    If more than 1 people wants the same thing (more or less) I'll just put a "+1 or +5 or +99" at the end.

    Thank you.
    (0)
    Last edited by YUGON; 06-24-2011 at 10:06 AM.
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  3. #3
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Please, read this wise words from Kiara, before answering the Thread.

    Thank you.

    Quote Originally Posted by Kiara View Post

    * Jobs should start at Level 1 only if it was an entirely, completely NEW "Job" with ~40 - 50 NEW Skills and Weaponskills.

    Matsui-san and Yoshida-san have stated already that the "Jobs" we're getting are roles, a play style, *not* an entirely "New Job (with its own 40 - 50 New Skills).



    Given that, we may realistically see only a handful of Special Skills associated with it. Let's say for example, Paladin. Given Matsui-san and Yoshida-san's comments about the limited number of skills, let's say they plan to add 4 New Skills to the Paladin:

    * Holy
    * Final Phalanx
    * Provoke III
    * Invincibility (2 Hour)

    The *rest* of the Paladin's Skill Set is from Gladiator. It makes no sense to level up Paladin from Rank 1 all the way up to Rank 50 (FIFTY) for 4 new skills.

    I think the big picture request from those that want a Rank 1 Job is that it comes with a Full Set (40 - 50 New Skills / Abilities).

    And the big picture request from people who are fine with the Rank 50 Gladiator = Rank 50 Paladin, who want challenging Job Quests, and Job Skill Unlock Quests is from the condition that Matsui-san said we're NOT removing Classes, so Jobs are a *Play Style, with a very limited # of additional Skills.*

    If they really made White Mage have 50 New Skills and be completely different from Conjurer, of course I can understand the sentiment of leveling White Mage from Rank 1. But it's not the case. That's an important clarification that needs to be made if you're trying to represent everyone's sentiments accurately.

    Thanks.

    "Results from votes"

    - People wants to level up the new jobs from level 1, to learn how to play them. (EdenArchangel, YUGON, Nordya, Chronic )
    - At X level, be able to unlock the new job/jobs. Then start that job from lv. 1 BUT, leveling the original class till lv. 50 (capping it to 50 forever, or not) will unlock new skills/abilities, or give you a bonus for the unlocked Job.
    - Pretty HARD quests/NM's to unlock the new Jobs abilities, giving us the sense of accomplishment when we finally get them. (ClashBlades, YUGON, Chronic, Kiara)
    - Eliminate the Class=Weapon system, and take back the traditional Jobs. Actual levels may or may not be transfered to new jobs system (Gladiator lv. 40 = Paladin lv. 40) with it's abilities, traits, spells, etc.. (Cairdeas, Blitz0309, YUGON)
    - The advanced jobs will be unlockable via quests, with or without a specific job to unlock a new one. (WiiSam)
    - Possibility to keep the skill cross system, with a LOT of restrictions, or adding again the Job/SubJob System. (AlexiaKidd, EdenArchangel, Nordya)
    - More weapons to be locked for advanced Jobs (Paladin = Swords, maces, etc...) (Reinheart, WiiSam)
    - Increase the lv. cap for the Jobs (Not classes) (WiiSam)
    - Improvement of the actual Armoury System, instead of unlocking new jobs (Physic, Kiara)
    - Creating an improved Job/SubJob system doing it as Job/class system, with it's own boost on stats (AlexiaKidd, Physic, Nuru)
    (0)
    Last edited by YUGON; 06-25-2011 at 04:40 AM.
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  4. #4
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I have been wanting to share my fears regarding the devs' current responses.

    Bayohne reported that Glad 50 will bring along with it Paladin 50, because it's just a title to lock you into a role and provide specific abilities.

    We know that there will be more than one job/title per class in the future, because otherwise the current classes themselves would just be remodeled into their respective jobs.

    Now my fear, since it is inevitable that we are going to receive more than one job per class:

    Ex. Let's say down the line Conjurer branches into WHM, BLM, and RDM, purely for example.
    I'm already a 50 Conjurer. Going by the Gladiator example, all of my jobs will be 50, as they're just tacked onto my Conjurer.
    Aside from questing for abilities (which will surely be easy at current level cap), already attaining max level before they're even out is disheartening.

    I want to level the jobs of my choosing from the very beginning of level 1, and experience the entire transformation.
    Having it all handed to us in an already easy game is very scary to me.

    I for one know that the job system will make it or break it for me, personally.
    I can deal with repetitive zones, leves, everything else.
    But my connection to the Final Fantasy world, my job, my role I fill in helping my friends... mess that up and I just don't get any enjoyment from it. =/
    (2)

  5. #5
    Player

    Join Date
    May 2011
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    Gridania
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    112
    Quote Originally Posted by EdenArchangel View Post


    Now my fear, since it is inevitable that we are going to receive more than one job per class:


    Aside from questing for abilities (which will surely be easy at current level cap), already attaining max level before they're even out is disheartening.

    I am hoping that the questing for abilities is not easy. I believe that it will be difficult, because this replaces the grind of leveling up. I think the dev team realizes that there has been an overwhelming outcry from the players stating that they want to level up the new jobs. My hope and current belief is that the acquisition of skills and abilities will not be easy and will give us the sense of accomplishment when we finally get them all. This will be very similar to the feeling of leveling a new job. As the job starting as the same level as the class is confirmed, this is the only kind of "leveling up" that I can hope for.
    (1)
    Last edited by ClashBlades; 06-24-2011 at 10:21 AM.

  6. #6
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    My ideal solution that I would love SE to do is to remove the Class=Weapon system. Next step would be to turn current classes into Jobs, ie GLA to PLD, PUG to MNK, MRD to WAR and so on. You current Rank in that class would be transferred to the new Job and the current classes would be gone.

    Jobs would learn Traits, Skills/Spells and Abilities as you levelled them up. Weapons would be for learning weaponskills only and they would be unique to the weapon. Weapons would behave like normal gear and be equipped by Jobs on an individual basis. A new box put on them that would said "Equipped by.....", this would allow Jobs to uses weapons from other types but they would be done on an individual basis. So Sword A could say "Equipped by PLD, DRK, WAR, RDM, BLU, THF" then Sword B might say "Equipped by RDM" so only an RDM can use it.

    Then introduce the sub job system to mix things up and allow flexibility without taking it too far and ruining the balance.

    Yes I understand it is the same as FFXI's Job system but I really thought it was a great system and with what SE are trying to do by shoehorning a Job system on top of this Class system I honestly think they would be better off just going Job/Sub Job with traditional Jobs. The current system sounded great on paper and maybe if SE gave it their all to really flesh it out and try and make it work it probably would be great, however SE are running as fast as they can from what the system was designed to do by placing further restrictions on Cross Classing, removing Physical Level and adding this Job system on top and I fear it will just end up a mess and it would have been easier to just do away with it.

    For those that like to solo, no problem give them solo Jobs like BST. Maybe even let you call your Companion to fight by your side, again like the Fellow system in FFXI. Better yet design content that is fun and rewarding for solo players without dumbing things down for those that like to group up as well.

    TL: DR - Go look at FFXI SE you had a great base for a Job system right there, look at what people liked and build on it.
    (3)
    Last edited by AlexiaKidd; 06-24-2011 at 10:48 AM.

  7. #7
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Going on Alexia Kidd's lines, I don't see the problem with removing the armoury system.
    People just want the freedom of not being at a specific place to change classes (mog house) yes?

    Just add a menu button that lets you change your 'class' and proceed to equip any viable weapon/tool for that class.

    All the freedom of being able to change classes in the field, and freedom to choose equipment.

    This frees up the 1 weapon: 1 class problem, provides class variety.

    Starter jobs (ones choosable in character creation) would all be selectable, unlockable jobs would be added to your menu when you fulfill the requirements.

    This would prevent the debacle that job titles will become.


    I think people are too enamored with the prospect of the one piece of Final Fantasy coming into the game (familiar jobs) and are not willing to look at the big picture/future. =/
    (1)
    Last edited by EdenArchangel; 06-24-2011 at 10:55 AM. Reason: Clarity

  8. #8
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    So many complaints, rage and speculations about the job system, and no one will post it here??

    Perfect.
    If no one wants to try to make an awesome job system for this game, it's perfect, but then stop the complaints in the whole forum.

    To Joeking, and all the other people that my think like him:

    No, I'm not "so cool" to make this post, and I'm not trying to seem cool and awesome. I just want to have a Job System that I like, because the little info that I have about it, I don't like.

    If this can be of some service, it will be wonderful, but If not, no one will care about putting his/her ideas about, and lose 5 minutes for it.
    It will always be better than complaint about the same thing in another Thread, or read some bullshit in another Threads.
    (0)
    I'm The First and The Last...
    I'm Alpha and Omega...
    I'm the Beginning...and The End..


  9. #9
    Player
    Nordya's Avatar
    Join Date
    Jun 2011
    Posts
    58
    Character
    Lockhe Laverpool
    World
    Diabolos
    Main Class
    Ninja Lv 60
    I agree with Alexia Kidd and EdenArchangel, get rid of the 1 weapon = 1 class system, even if you keep the current classes in the game. I wouldn't mind them being reworked into the traditional FF jobs too.

    If you really must, you can keep the "open" system with skills, allowing us to mix and match as we level the classes/job. But to be 50 GLA to unlock an all ready 50 PLD is a big turn off. Now if it unlocked a level 1 job called Paladin with it's own personality, then I'm all for it.
    (1)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    classes = your weapon of choice and over all play mechanics, each class/weapon has specific play mechanics.
    pley mechanics
    jobs- your actual role in battle and skills/traits that lend effectiveness to that role.
    class specific skills. Usually skills that tie into creating the unique play mechanics of a class/weapon and some that only make sense with that weapon
    overall skills, maybe used by any class though they may be learned in relation to certain other classes
    job skills, only useable by certain jobs, which help define and optomize specific roles in a party.

    job is the overall role, class is the playstyle, each job works with certain classes/weapons, some more specialized than others.

    this system still allows for a custom class creation, while defining your role in a battle.
    (1)

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