Good point.BRD is the most obvious example of this, though i like it personally. All the people talking about "OMG I WANT RDM or DRK" (the two most mentioned, with ninja being next...just, no. You THINK you want them, because you want the ffxi version in ffxiv.....lol @ you.
DRK maybe....RDM? Not unless it's totally different from what people are expecting.


Make healing breaths like they were in xi no need to micro manage. You do this combo it shoots out a heal. You do this combo it shoots out a attack breath. Why do people think micro managing a fairy is even hard? A good sch can be in cleric stance dding and just tap a spell on it. They even let us macro it so if you had a lnc with a support wyvern he can take two secs out of his roto and press one breath. Or macro it to certain abilities like a self buff . Just according to this logic there is little room for a bst thar isn't ranged. Maybe some dds would like responsibility.
Just saying there is room out there, to make jobs outside of the norm, a dd with some support that adds more responsibility than a brd, someone might like it, and also that micro managing fairies is laughably easy, and barely takes any time out of normal gameplay, so they could do the same with a wyvern, or any future pet job. I really don't want to see a bst with a bow lol, they have that in every other game, FF is one of the few games that tends to give them melee weapons, and according to the logic of the forums, we couldn't have that in XIV it'd be too hard. They could change lnc when it turns into a support job, just like they've stated they'd change classes if its job was drastically different.
Not arguing, just saying there is room for tons of things in this game, and we're kind of looking at it through a very narrow lens.
Last edited by zaviermhigo; 03-07-2014 at 05:19 AM.
To be honest, it would be for the best with all of the veteran players of the game if we started with, not only new jobs, but new classes for people to level from the ground up. With some new base classes- or heaven forbid some new base classes PLUS some new jobs, but that sounds a bit over ambitious- then you would have more to work towards.
One of the hardest parts of this game compared to FFXI is that a job unlocks at 30 and you STAY level 30. That, combined with the low level cap, means that there is less of the game to work towards other than gearing yourself out once you top out your levels. Heck, I came back to the game less than a week ago after barely touching it and I already have WHM, SMN, AND SCH unlocked on a new character, and I have Marauder at 15 and almost ready for tanking dungeons when I get mad at how long it takes to get into dungeons on a DPS or Healer. It's just that easy to get halfway through the game.
I'm a little torn. I enjoy the 4 man dungeons for easy content access, but I'd really enjoy a new role for tertiary classes. If an expansion adds 5-10 more levels, I would like the new light-party zones to be 5 player. This would open up a lot of strategies for new classes like THF, RDM, NIN, etc. Then again, it's hard enough to rely on 3 other party members. Having to rely on a fourth to know how to play might be hard. Though, if a third order role could easily be replaced with a decent DPS class it could be OK.
Alternatively, if there is no room for tertiary classes or 4-player groups will remain the dungeon standard, maybe it would be best to provide a way for any melee to tank light party content. You could check a box that you want to tank and be forced into your version of Shield Oath. Raid content could force everyone to more traditional roles. I enjoy light armor tanks, but I can understand why it could irk some people to see a nearly naked ninja tanking a giant raid boss.

I feel like RDM could work something like this:
Rapier class based around the use of the "En" spells (EnFire, EnWater, etc) which would boost melee dps. They would also get a skill that would cause burst magic damage based on whatever En buff is in use, then the buff would disappear.


Except that having more than one elemental En-spell or effect would be redundant since there are no Elemental Resistances/Weaknesses.I feel like RDM could work something like this:
Rapier class based around the use of the "En" spells (EnFire, EnWater, etc) which would boost melee dps. They would also get a skill that would cause burst magic damage based on whatever En buff is in use, then the buff would disappear.
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