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  1. #14
    Player
    inkuzen's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    38
    Character
    Adonis Faolan
    World
    Cactuar
    Main Class
    Marauder Lv 100
    Aren't some skills introduced to help scale and meet the demands other dungeons present? Would unskilled new players learn more or less through grinding their dungeons while grouped with synced players?

    I can see how it makes this all much more fun for higher levels synced down, but it just feels like it would have new players running these dungeons for the first time start depending on the higher players that sync in to just carry them through all dungeons. While the stats are scaled appropriately, it doesn't change the fact that there are more hate generating abilities and many more damage dealing abilities that carry other additional perks. If you have 2 DD that have maybe 1 or 2 DoTs to apply they aren't doing the same DPS as 2 DD that suddenly have 4 or 5 different DoTs each they can toss on a mob. Mobs die quicker, dungeon gets easier, and the noobs you are synced with are no wiser and level quicker. Just my two cents on the matter.

    Not saying it wouldn't be fun, but would it be detrimental to new players learning experience? We already have enough complaints about bad players and "FATE training" all the way to certain level in some jobs.
    (2)
    Last edited by inkuzen; 02-11-2014 at 09:31 AM.