Think you missing the point.
I'm...going to agree with this lol. You went through the low level dungeons without the abilities before, why do you need them now..? It's "boring" because you moved beyond the content.
What SE should have done, however, is make tiered abilities, that way we could have our abilities but the lower level versions for everything, much like they did in FFXI and XIV 1.0, where you had even..well, let's just say 1.0 had the better spell list till people complained about "too many abilities."
It's odd that they don't already make all abilities available. I mean they do let us use high level skills from a alt class, that are over the level cap, so idk why not the main abilities.
That is actually a pretty cool idea. Its also good to know that SE has already done something like this in FFXI so perhaps it will be implemented in a future patch hehe. Thanks for bringing this upI'm...going to agree with this lol. You went through the low level dungeons without the abilities before, why do you need them now..? It's "boring" because you moved beyond the content.
What SE should have done, however, is make tiered abilities, that way we could have our abilities but the lower level versions for everything, much like they did in FFXI and XIV 1.0, where you had even..well, let's just say 1.0 had the better spell list till people complained about "too many abilities."![]()
Or at the very least allow us to switch between jobs and classes in sub 30 dungeons. Running the first three dungeons as a warrior rather than a marauder is atrocious.
I hate the sync feature! I think it should be an option. Sometimes my fc members might need help or something and don't care about the xp. The low level dungeons are painfully slow and boring (They also seem longer) and I just want to breeze through it and smash everything. But I can't because of the stupid level sync :<
I liked that too, I also liked how another game I played did their mentoring systems. You just go into mentor mode and it prevents the higher level player from getting xp and drops while giving the person that needs help 50% of what he normally would if played with people around his level to prevent plvling.It's not that they're hard; they're just incredibly boring.
I like how Rift handles mentoring. Your stats and the potency of your abilities scale down to whatever level you choose, but you retain all your skills. It makes mentoring down less of a burden and just more fun.
Last edited by Lumiin; 02-11-2014 at 04:50 AM.
As they nerf stats, they could also nerf skills potency, also they could just lower the level to the minimum entry -3 levels by sync only. So for example, first dungeon being level 15. As a sync, you enter level 12. Nerfed skills and lower stats so your damage is even lower than a normal level 15, but you keep your skills.
It's not that they're hard; they're just incredibly boring.
I like how Rift handles mentoring. Your stats and the potency of your abilities scale down to whatever level you choose, but you retain all your skills. It makes mentoring down less of a burden and just more fun.
Actually, this game DOES do level sync pretty much just like FFXI does. In FFXI, you lose all abilities that are above the level cap. This means, for example, if you had Fire, Fire II, Fire III, Fire IV, and Fire V at level 99, when capped to level 30 you would only have Fire and Fire II. So, at most level caps, you have access to SOME kind of Fire - but uncapped, all but Fire V were pretty much pointless to have in your spell list, except under rare circumstances.
I much prefer the way that this game handled spell tiers. Fire I, Fire II, and Fire III aren't just the same spell with different potencies - they apply fire damage in different ways. Fire is the workhorse, Fire II is aoe, Fire III is powerful but expensive and inefficient, unless a Fire renders it cheap and fast. Even endgame, you still have a use for Fire. The same cannot be said to be true in FFXI. (Or, that was the case until recently with the introduction of "Magic Damage +" gear that greatly upgraded tier I nukes - but that's another story.)
try walk in low level dungeon with EOS, you only need to use one command, "follow"
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