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  1. #11
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Foomerang View Post
    I like helping people out in low level dungeons, but it is not very fun to lose so many fun abilities in the process of helping others.
    Quote Originally Posted by Kimikryo View Post
    You want to do cool 50 moves? Why not play as level 50? In Level 50 Content?
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.

    Think you missing the point.
    (10)

  2. #12
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.
    I'm...going to agree with this lol. You went through the low level dungeons without the abilities before, why do you need them now..? It's "boring" because you moved beyond the content.

    What SE should have done, however, is make tiered abilities, that way we could have our abilities but the lower level versions for everything, much like they did in FFXI and XIV 1.0, where you had even..well, let's just say 1.0 had the better spell list till people complained about "too many abilities."
    (1)

  3. #13
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    It's odd that they don't already make all abilities available. I mean they do let us use high level skills from a alt class, that are over the level cap, so idk why not the main abilities.
    (3)

  4. #14
    Player
    Foomerang's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Coy Rabbit
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Tupsi View Post
    I'm...going to agree with this lol. You went through the low level dungeons without the abilities before, why do you need them now..? It's "boring" because you moved beyond the content.

    What SE should have done, however, is make tiered abilities, that way we could have our abilities but the lower level versions for everything, much like they did in FFXI and XIV 1.0, where you had even..well, let's just say 1.0 had the better spell list till people complained about "too many abilities."
    That is actually a pretty cool idea. Its also good to know that SE has already done something like this in FFXI so perhaps it will be implemented in a future patch hehe. Thanks for bringing this up
    (0)

  5. #15
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Or at the very least allow us to switch between jobs and classes in sub 30 dungeons. Running the first three dungeons as a warrior rather than a marauder is atrocious.
    (2)

  6. #16
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I hate the sync feature! I think it should be an option. Sometimes my fc members might need help or something and don't care about the xp. The low level dungeons are painfully slow and boring (They also seem longer) and I just want to breeze through it and smash everything. But I can't because of the stupid level sync :<

    Quote Originally Posted by Naunet View Post
    It's not that they're hard; they're just incredibly boring.

    I like how Rift handles mentoring. Your stats and the potency of your abilities scale down to whatever level you choose, but you retain all your skills. It makes mentoring down less of a burden and just more fun.
    I liked that too, I also liked how another game I played did their mentoring systems. You just go into mentor mode and it prevents the higher level player from getting xp and drops while giving the person that needs help 50% of what he normally would if played with people around his level to prevent plvling.
    (0)
    Last edited by Lumiin; 02-11-2014 at 04:50 AM.

  7. #17
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    As they nerf stats, they could also nerf skills potency, also they could just lower the level to the minimum entry -3 levels by sync only. So for example, first dungeon being level 15. As a sync, you enter level 12. Nerfed skills and lower stats so your damage is even lower than a normal level 15, but you keep your skills.
    (0)

  8. #18
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.
    It's not that they're hard; they're just incredibly boring.

    I like how Rift handles mentoring. Your stats and the potency of your abilities scale down to whatever level you choose, but you retain all your skills. It makes mentoring down less of a burden and just more fun.
    (5)

  9. #19
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Foomerang View Post
    That is actually a pretty cool idea. Its also good to know that SE has already done something like this in FFXI so perhaps it will be implemented in a future patch hehe. Thanks for bringing this up
    Actually, this game DOES do level sync pretty much just like FFXI does. In FFXI, you lose all abilities that are above the level cap. This means, for example, if you had Fire, Fire II, Fire III, Fire IV, and Fire V at level 99, when capped to level 30 you would only have Fire and Fire II. So, at most level caps, you have access to SOME kind of Fire - but uncapped, all but Fire V were pretty much pointless to have in your spell list, except under rare circumstances.

    I much prefer the way that this game handled spell tiers. Fire I, Fire II, and Fire III aren't just the same spell with different potencies - they apply fire damage in different ways. Fire is the workhorse, Fire II is aoe, Fire III is powerful but expensive and inefficient, unless a Fire renders it cheap and fast. Even endgame, you still have a use for Fire. The same cannot be said to be true in FFXI. (Or, that was the case until recently with the introduction of "Magic Damage +" gear that greatly upgraded tier I nukes - but that's another story.)
    (1)

  10. #20
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    try walk in low level dungeon with EOS, you only need to use one command, "follow"
    (1)

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