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  1. #1
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.
    (6)

  2. #2
    Player
    Foomerang's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Coy Rabbit
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.
    Thanks for taking the time to reply. Personally, I don't have a difficult time with the low level dungeons. In fact, I find them pretty easy. The point I was making in my original post had more to do with enjoying all the fun stuff my class can do at level 50 while being scaled down to run low level dungeons. I guess you could say its less about difficulty and more about fun combat.
    (2)

  3. #3
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    I never get bored in low-level dungeons. Something I find enjoyable is figuring out how to maximize efficiency after such extreme down-synching. If you're only using 2 abilities, even as low as Sastasha, you're actually doing something horribly, horribly wrong.

    I find it rewarding to help out new players and find new ways to speed up the process of utterly destroying low-level dungeons. I also think it's awesome to burst through the low-level dungeons in 20 minutes.

    Sometimes I wonder if people should only get DFR bonus rewards if they are awarded by the players who are not in the duty due to DFR. I'm always half afraid of all these players running DFR low-level dungeons and doing the opposite of helping new players, basically, and then just reaping rewards.
    (0)

  4. #4
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Foomerang View Post
    I like helping people out in low level dungeons, but it is not very fun to lose so many fun abilities in the process of helping others.
    Quote Originally Posted by Kimikryo View Post
    You want to do cool 50 moves? Why not play as level 50? In Level 50 Content?
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.

    Think you missing the point.
    (10)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.
    I'm...going to agree with this lol. You went through the low level dungeons without the abilities before, why do you need them now..? It's "boring" because you moved beyond the content.

    What SE should have done, however, is make tiered abilities, that way we could have our abilities but the lower level versions for everything, much like they did in FFXI and XIV 1.0, where you had even..well, let's just say 1.0 had the better spell list till people complained about "too many abilities."
    (1)

  6. #6
    Player
    Foomerang's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Coy Rabbit
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Tupsi View Post
    I'm...going to agree with this lol. You went through the low level dungeons without the abilities before, why do you need them now..? It's "boring" because you moved beyond the content.

    What SE should have done, however, is make tiered abilities, that way we could have our abilities but the lower level versions for everything, much like they did in FFXI and XIV 1.0, where you had even..well, let's just say 1.0 had the better spell list till people complained about "too many abilities."
    That is actually a pretty cool idea. Its also good to know that SE has already done something like this in FFXI so perhaps it will be implemented in a future patch hehe. Thanks for bringing this up
    (0)

  7. #7
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Foomerang View Post
    That is actually a pretty cool idea. Its also good to know that SE has already done something like this in FFXI so perhaps it will be implemented in a future patch hehe. Thanks for bringing this up
    Actually, this game DOES do level sync pretty much just like FFXI does. In FFXI, you lose all abilities that are above the level cap. This means, for example, if you had Fire, Fire II, Fire III, Fire IV, and Fire V at level 99, when capped to level 30 you would only have Fire and Fire II. So, at most level caps, you have access to SOME kind of Fire - but uncapped, all but Fire V were pretty much pointless to have in your spell list, except under rare circumstances.

    I much prefer the way that this game handled spell tiers. Fire I, Fire II, and Fire III aren't just the same spell with different potencies - they apply fire damage in different ways. Fire is the workhorse, Fire II is aoe, Fire III is powerful but expensive and inefficient, unless a Fire renders it cheap and fast. Even endgame, you still have a use for Fire. The same cannot be said to be true in FFXI. (Or, that was the case until recently with the introduction of "Magic Damage +" gear that greatly upgraded tier I nukes - but that's another story.)
    (1)

  8. #8
    Player
    Foomerang's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Coy Rabbit
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by LineageRazor View Post
    Actually, this game DOES do level sync pretty much just like FFXI does. In FFXI, you lose all abilities that are above the level cap. This means, for example, if you had Fire, Fire II, Fire III, Fire IV, and Fire V at level 99, when capped to level 30 you would only have Fire and Fire II. So, at most level caps, you have access to SOME kind of Fire - but uncapped, all but Fire V were pretty much pointless to have in your spell list, except under rare circumstances.
    Ah I see. Thank you for clarifying.

    I also want to thank the rest of the folks so far who have chimed in. Good to know I'm not alone on this
    (0)

  9. #9
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.
    It's not that they're hard; they're just incredibly boring.

    I like how Rift handles mentoring. Your stats and the potency of your abilities scale down to whatever level you choose, but you retain all your skills. It makes mentoring down less of a burden and just more fun.
    (5)

  10. #10
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.
    OP want his/her lvl 50 abilities not because its hard but because it's boring to go back to spamming one button. I'm gonna assume you're only pretending to be dumb
    (0)