Quote Originally Posted by Foomerang View Post
That is actually a pretty cool idea. Its also good to know that SE has already done something like this in FFXI so perhaps it will be implemented in a future patch hehe. Thanks for bringing this up
Actually, this game DOES do level sync pretty much just like FFXI does. In FFXI, you lose all abilities that are above the level cap. This means, for example, if you had Fire, Fire II, Fire III, Fire IV, and Fire V at level 99, when capped to level 30 you would only have Fire and Fire II. So, at most level caps, you have access to SOME kind of Fire - but uncapped, all but Fire V were pretty much pointless to have in your spell list, except under rare circumstances.

I much prefer the way that this game handled spell tiers. Fire I, Fire II, and Fire III aren't just the same spell with different potencies - they apply fire damage in different ways. Fire is the workhorse, Fire II is aoe, Fire III is powerful but expensive and inefficient, unless a Fire renders it cheap and fast. Even endgame, you still have a use for Fire. The same cannot be said to be true in FFXI. (Or, that was the case until recently with the introduction of "Magic Damage +" gear that greatly upgraded tier I nukes - but that's another story.)