Who the hell equates "too hard" with "boring"? Especially given the context that higher level dungeons (which are inherently harder) are more interesting?
Sounds more like an excuse to make a snide, yet unwitty remark.
Last edited by Zaels; 02-11-2014 at 05:30 AM.


So what exactly does make sastasha more interesting when you can use scaled down 50 abilities? If anything it makes it more boring.
to some extent i wanna agree with the OP, especially since i usually go in as a tank in the lower dungeons, and being a gld/pld prior to 26 makes it extremely tough to hold hate and a pretty bad pain as a mrd/war prior to 30 (saving grace for that is overpower), and yes, those that have done it recently, know that flash doesnt exactly cut it
and i do love the animation of spirits within and rage of halone

I was kinda thinking the same thing. I would like this but I just see it turning into a headache for the "new" player trying to keep up with the synced player with all the abilities.to some extent i wanna agree with the OP, especially since i usually go in as a tank in the lower dungeons, and being a gld/pld prior to 26 makes it extremely tough to hold hate and a pretty bad pain as a mrd/war prior to 30 (saving grace for that is overpower), and yes, those that have done it recently, know that flash doesnt exactly cut it
and i do love the animation of spirits within and rage of halone
WUB WUB
FFXI- Seraph

+1 for this
Scale down the damage to equate to the level and it would be more fun, also shows lower level players some effects they might not have seen before which cant be a bad thing
So many people missing the point. You seem to think the OP "needs" these abilities but I don't understand why you think this. The OP never mentioned needing anything, but simply WANTING their level 50 abilities available. I agree with this. It would make the dungeons more fun.
It's not about needing, it's about WANTING. And voicing desires and getting support is the best way to reach the developers.

This is a non issue for me. Level Synch works fine in dungeons (it totally sucks in FATEs but that's another matter entirely).

Aren't some skills introduced to help scale and meet the demands other dungeons present? Would unskilled new players learn more or less through grinding their dungeons while grouped with synced players?
I can see how it makes this all much more fun for higher levels synced down, but it just feels like it would have new players running these dungeons for the first time start depending on the higher players that sync in to just carry them through all dungeons. While the stats are scaled appropriately, it doesn't change the fact that there are more hate generating abilities and many more damage dealing abilities that carry other additional perks. If you have 2 DD that have maybe 1 or 2 DoTs to apply they aren't doing the same DPS as 2 DD that suddenly have 4 or 5 different DoTs each they can toss on a mob. Mobs die quicker, dungeon gets easier, and the noobs you are synced with are no wiser and level quicker. Just my two cents on the matter.
Not saying it wouldn't be fun, but would it be detrimental to new players learning experience? We already have enough complaints about bad players and "FATE training" all the way to certain level in some jobs.
Last edited by inkuzen; 02-11-2014 at 09:31 AM.
That is a valid point. New players would probably choose not to party with other new players hoping the sycned players will carry them harder.
This doesn't actually happen in MMOs where the syncing works as described (i.e. scaling down stats and power of abilities without removing the abilities themselves).
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