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  1. #1
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kimikryo View Post
    Guys, if the low level dungeons are to hard for you when scaled down. Missing the one or other abillity. Please dont queue up for any ex primal.
    Who the hell equates "too hard" with "boring"? Especially given the context that higher level dungeons (which are inherently harder) are more interesting?

    Sounds more like an excuse to make a snide, yet unwitty remark.
    (7)
    Last edited by Zaels; 02-11-2014 at 05:30 AM.

  2. #2
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Zaels View Post
    Who the hell equates "too hard" with "boring"? Especially given the context that higher level dungeons (which are inherently harder) are more interesting?

    Sounds more like an excuse to make a snide, yet unwitty remark.
    So what exactly does make sastasha more interesting when you can use scaled down 50 abilities? If anything it makes it more boring.
    (0)

  3. #3
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    to some extent i wanna agree with the OP, especially since i usually go in as a tank in the lower dungeons, and being a gld/pld prior to 26 makes it extremely tough to hold hate and a pretty bad pain as a mrd/war prior to 30 (saving grace for that is overpower), and yes, those that have done it recently, know that flash doesnt exactly cut it

    and i do love the animation of spirits within and rage of halone
    (1)

  4. #4
    Player
    Diadumenos's Avatar
    Join Date
    May 2012
    Location
    Dark Side of the Moon
    Posts
    166
    Character
    Dia Dumenos
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by warren-ragnarok View Post
    to some extent i wanna agree with the OP, especially since i usually go in as a tank in the lower dungeons, and being a gld/pld prior to 26 makes it extremely tough to hold hate and a pretty bad pain as a mrd/war prior to 30 (saving grace for that is overpower), and yes, those that have done it recently, know that flash doesnt exactly cut it

    and i do love the animation of spirits within and rage of halone
    I was kinda thinking the same thing. I would like this but I just see it turning into a headache for the "new" player trying to keep up with the synced player with all the abilities.
    (1)
    WUB WUB

    FFXI- Seraph

  5. #5
    Player
    Cons's Avatar
    Join Date
    Dec 2013
    Posts
    204
    Character
    Larissa Blackheart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    +1 for this

    Scale down the damage to equate to the level and it would be more fun, also shows lower level players some effects they might not have seen before which cant be a bad thing
    (1)

  6. #6
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    So many people missing the point. You seem to think the OP "needs" these abilities but I don't understand why you think this. The OP never mentioned needing anything, but simply WANTING their level 50 abilities available. I agree with this. It would make the dungeons more fun.

    It's not about needing, it's about WANTING. And voicing desires and getting support is the best way to reach the developers.
    (1)

  7. #7
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    This is a non issue for me. Level Synch works fine in dungeons (it totally sucks in FATEs but that's another matter entirely).
    (0)

  8. #8
    Player
    inkuzen's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    38
    Character
    Adonis Faolan
    World
    Cactuar
    Main Class
    Marauder Lv 100
    Aren't some skills introduced to help scale and meet the demands other dungeons present? Would unskilled new players learn more or less through grinding their dungeons while grouped with synced players?

    I can see how it makes this all much more fun for higher levels synced down, but it just feels like it would have new players running these dungeons for the first time start depending on the higher players that sync in to just carry them through all dungeons. While the stats are scaled appropriately, it doesn't change the fact that there are more hate generating abilities and many more damage dealing abilities that carry other additional perks. If you have 2 DD that have maybe 1 or 2 DoTs to apply they aren't doing the same DPS as 2 DD that suddenly have 4 or 5 different DoTs each they can toss on a mob. Mobs die quicker, dungeon gets easier, and the noobs you are synced with are no wiser and level quicker. Just my two cents on the matter.

    Not saying it wouldn't be fun, but would it be detrimental to new players learning experience? We already have enough complaints about bad players and "FATE training" all the way to certain level in some jobs.
    (2)
    Last edited by inkuzen; 02-11-2014 at 09:31 AM.

  9. #9
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    That is a valid point. New players would probably choose not to party with other new players hoping the sycned players will carry them harder.
    (2)

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zaels View Post
    That is a valid point. New players would probably choose not to party with other new players hoping the sycned players will carry them harder.
    This doesn't actually happen in MMOs where the syncing works as described (i.e. scaling down stats and power of abilities without removing the abilities themselves).
    (0)

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