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  1. #1
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by XzaviyrVL View Post
    A hunter class would be perfect support for LTW.
    would be interesting to know how you make it work (assuming we already get meat/skin/stuff on mobs)
    (0)

  2. #2
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Kuwagami View Post
    would be interesting to know how you make it work (assuming we already get meat/skin/stuff on mobs)
    How about NQ only drops from mobs and these DoL 'gatherers' had a one-shot chance to convert each drop into an HQ.

    eg, once they'd used their class ability/ies on an NQ drop, a flag in the individual item's data in the database would be switched form 0 to 1 to denote that it couldn't be 'refined' again, if they failed to HQ it. ofc you wouldn't be able to stack refined and unrefined NQ mats together, but it's not a huge amount of coding to implement.
    (0)

  3. #3
    Player
    XzaviyrVL's Avatar
    Join Date
    Oct 2013
    Location
    Gridania. But only because I love DRG. My heart lies with Limsa!
    Posts
    105
    Character
    Y'suke Nunh
    World
    Goblin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kuwagami View Post
    would be interesting to know how you make it work (assuming we already get meat/skin/stuff on mobs)
    Yeah, that's why I said if possible. I've barely touched crafting so I don't have all the best answers, but perhaps make they could reduce skin and meat drops from mobs. Or even make it so skins and meats that are gathered by hunters(that don't drop from typical mobs) produce higher quality/uncommon items.
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