Ye lol! Something that time consuming never ceases to entertain me rather than getting burn out grinding in dungeons for god knows what for.
Mechanic? Maybe useful for future content?
Historian (Battle- and Craft- Scrolls)
Archeologist
Trapper
Brewer
Lalafell-Diet-Instructor
Miqo'te-Shaving-Instructor![]()
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
Shepard could be useful for WVR and LTW. Most D. Hand classes get their goods from some sort of D. Land class, except really LTW. Our stuff comes from people farming open world mobs…. which nobody does because FATEs and Dungeons are a much better option. So we could use a hand with obtaining some of those mob drops.
I'd like to see a hunter if at all possible. I know we already have hunting logs on our DOW & DOM but i'd like to see something more in depth involving trapping, skinning, and selling game.
A hunter class would be perfect support for LTW.Shepard could be useful for WVR and LTW. Most D. Hand classes get their goods from some sort of D. Land class, except really LTW. Our stuff comes from people farming open world mobs…. which nobody does because FATEs and Dungeons are a much better option. So we could use a hand with obtaining some of those mob drops.
A herder and a butcher.
Meat, skin, bones, alchemic ingrediens, and so on
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
How about NQ only drops from mobs and these DoL 'gatherers' had a one-shot chance to convert each drop into an HQ.
eg, once they'd used their class ability/ies on an NQ drop, a flag in the individual item's data in the database would be switched form 0 to 1 to denote that it couldn't be 'refined' again, if they failed to HQ it. ofc you wouldn't be able to stack refined and unrefined NQ mats together, but it's not a huge amount of coding to implement.
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