Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    TallonOverworld's Avatar
    Join Date
    Jan 2014
    Location
    Maelstrom Hound
    Posts
    186
    Character
    Tallon Overworld
    World
    Ragnarok
    Main Class
    Marauder Lv 70

    Experience from Monk

    First of all, i think it's a very very funny class with great fast killing potential in groups. I still need 3 levels to get to 50 and get all skils but so far this class seems to get more damage as the fight goes on by stacking greased lightning + twin snakes. But i have a few questions for end-game dps:
    1) is it worth using dots apart from demolish?
    2) How can a monk use flank skills safely from 180 cones? Is it better to sacrifice flank damage and go safe by using only back skills? I used to die a lot from that.
    3) Any advice on rotation - cross class skills?
    4) Regarding dps stats, strength is priority but for secondary crit.strike or skill speed? Crit strike is somehow fixed with internal release which makes monk a beast and it has very low cd but mby it needs a tiny boost? Skill speed seems more important since i want to alternate skills and combos fast to maximize dps quickly.

    Any other advice???
    (0)

  2. #2
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by TallonOverworld View Post
    1) is it worth using dots apart from demolish?
    Touch of Death is worth using once your GL3 is up.
    Fracture (cross class) is debatable, I use it on the shorter fights where I know I won't run out of TP. It's not bad per se, but it is expensive and only a marginal raise in DPS.

    2) How can a monk use flank skills safely from 180 cones? Is it better to sacrifice flank damage and go safe by using only back skills? I used to die a lot from that.
    Always watch the target circle, flank ends where the thick line ends.

    You can stand at ~190/200 degrees and still be on its flank while avoiding those pesky 180 degree conals.

    3) Any advice on rotation - cross class skills?
    I'd say play around with what is comfortable and easy to remember for you.
    Other then that, you can get a whole lot of advise from the monk temple thread.

    4) Regarding dps stats,
    It's been a while and things may have changed, but last I read (pre 2.1) was:
    - Weapon Damage
    - Strength
    - Determination
    - Crit
    - Skill speed
    (Feel free to correct me)
    (2)
    Last edited by Shirai; 02-10-2014 at 06:54 PM.
    Felis catus

  3. #3
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    For cross class skill, Invigorate is a must, Blood for Blood is still useful damage boost, Mercy Stroke useful for that last burst damage, Bloodbath is pretty useful too to get some HP back, the last cross class skill I am really not sure what is good, most go for Fracture I guess.
    (0)

  4. #4
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Fracture is quite good as a disengage ability at the very least.
    (0)

  5. #5
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    You can also start with Touch of Death to have DoT dmg going while you're buildin up to GL3 and then re-apply when it's about to fall off if you want.
    (0)

  6. #6
    Player
    T1M0N's Avatar
    Join Date
    Feb 2014
    Posts
    104
    Character
    Timon Krynos
    World
    Cerberus
    Main Class
    Lancer Lv 50
    For the stats i'm building my monk around Deter>crit>SS.
    As long as i can do every spells i need to during my Perfect balance,i don't think i need more SS.
    Ofc,on a long fight without interruptions,it would be better but there is no fight like this .

    For the rotation i think you already know them ,just don't forget to reset your twin snakes and dragon kick when they're about to fall off.It's really important,missing one or two won't be too much but missing a lot will reduce your dps.

    And ofc,it's worth to use your DOT(touch of death)and having fractuce is good aswell.Sometimes it's really usefull when you know the boss is going to go away for a while so you can put your dots on him before.But if you can just hit him without too much interruption,touch of death and demolish are enough.
    (0)

  7. #7
    Player
    Sigred's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by T1M0N View Post
    Sometimes it's really usefull when you know the boss is going to go away for a while so you can put your dots on him before.
    Why do people still think that this is a thing? That's not how it works. Just because a DoT might still be applying damage while you are physically incapable of using further attacks on an enemy does not magically make them do more damage than if you were to use the same GCD (that you used to apply the DoT with) for any other attack instead.

    Whether you have to disconnect from an enemy for *any* duration of time (as a generic rule) has absolutely no effect on the damage done by any particular ability in relation to how those abilities perform for a given interval. The only parameter that has any meaningful data for comparing the damage of one ability to another is within the interval of effective potency by GCD. That is to say, the only meaningful statistic is the total potency that will result from the action of utilizing a singular GCD in order to utilize/apply the ability.
    If you have a DoT ability that does 200 potency over the course of its duration, and a direct damage ability that also does 200 potency, then there is absolutely no difference between spending a single GCD to use either ability. It does not matter how any further GCDs from that single window are utilized. You spent one GCD to use an ability, and that single GCD returns an expected total potency. You could use either ability then go sit on your hands for 30 seconds, and the returned value from that GCD wouldn't have changed at all.
    Now since DoTs do generally have a higher total potency if they run their full course uninterrupted, you would generally put the application of a DoT ability ahead of others in a priority rotation. However, because of the previously described rule, the only factor that can alter the effective potency of the GCD utilized to apply a DoT is causing the full course of the DoT to be interrupted. This can happen by reapplying a DoT before the original has finished, from forced boss transitions, or from the mob dying before the DoT has finished (negligible at that point). Either or both of the first two means that you have effectively devalued the output of the GCD used to originally apply the DoT; thus, making it less effective than if you had just hit a direct damage ability instead.
    Since the most common situation that you'll be forced to spend time away from a boss is primal phase transitions, and they go invulnerable when transitioning (even though DoTs are still ticking for 0 damage), trying to put a DoT on just because you have to disconnect is actually about the worst thing you could do.

    TL;DR
    Stay in school and learn math.
    (0)
    Last edited by Sigred; 02-12-2014 at 04:01 PM. Reason: 1k char limit
    <Overdose> Goblin <OD>

    Twintania downed (Pre-2.1) Dec. 9th, 2013

  8. #8
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    1.ToD, yes. Fracture is debatable.Fracture doesnt aid in keeping your GL stacks up, and costs tp every 18s, id stay away from it

    2. This is contradictory because you cant have a 180 degree Cone. That being said, there are none and in most cases a melee dps' safest spot is flank. Youre probably just too close to enemy's front. you have a lot of flank room

    3. Rotate between "Dragon Kick-Twin Snakes- Snap Punch" and "Bootshine- True Strike- Snap punch/Demolish" Basics. Cross Class skills: Blood for Blood, Invigorate, Mercy Stroke are essential. Bloodbath, Keen Flurry n Foresight are reasonable

    4. You are more useful during long boss battles, meaning youll need to sustain TP. Youll want your skill speed at a certain number so you are able to get in 5 hits during Perfect Balance, but faster skill speed = faster TP burn. Between these two, i'd say Crit Rate. But over both of these, probably Determination as it helps boost over all damage.

    Also, since your lancer is lvl 15 I believe, you dont have Invigorate. So you definitely want to stay away from too much Skill Speed and Fracture.
    (0)
    Last edited by MrDiezel; 02-12-2014 at 02:40 PM.

  9. #9
    Player
    buckler173's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    1. ToD is a good skill so don't leave it there hanging xD
    2. As i've noticed quite a few times I don't need to stand on the very side of him. Sometimes I notice that you can stand on the South West of the enemy. Try attacking after the enemy has attacked that works as well as the moves have CD for their attack as well.
    3. Rotation:
    1st Bootshine > True Strike > Snap Punch
    2nd Dragon Kick > Twin Snakes > Demolish
    3rd Perfect Balance > Snap Punch > True Strike > True Strike > Demolish (I can only do 4 attacks). If I don't have PB this time I go Bootshine > True Strike > Snap Punch
    4th Dragon Kick > Twin Snakes > Snap Punch > ToD
    5th Bootshine > True Strike > Snap Punch (I Know you lose your Demolish around this time)
    6th Bootshine True Strike > Snap Punch (I wanted to pour the max DPS i can at this time)
    7th Dragon Kick > Twin Snakes > Demolish > ToD
    then Repeat
    As for cross class skill FcT is not that worth for long fights
    (0)

  10. #10
    Player
    buckler173's Avatar
    Join Date
    Feb 2014
    Posts
    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    Continuation:
    That is what I'm using right now. I have to experiment a bit later today
    For opening you can try this as well Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > then follow the rotation i put up (credits to NoctisUmbra)

    As for the advice uhm.. DON'T TWERK!!!
    (0)

Page 1 of 2 1 2 LastLast