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  1. #11
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by UlricCraft View Post
    40 Durability Synths:

    Inner quiet
    Steady Hands II
    Waste Not I
    Hasty Touch
    Hasty Touch
    Hasty Touch
    Hasty Touch

    20/40
    (I usually Hasty Touch and gamble 50% just to get it 10/40 for MM)

    10/40
    Master's Mend
    SHII
    HT
    HT
    Byregots Blessing
    Careful Synthesis II
    For 40 durability recipes, although this takes a ton of CP, this is what I do :

    Comfort Zone (optional)
    Inner Quiet
    Steady Hand 2
    Waste Not
    Hasty Touch x4
    Hasty Touch
    Manipulation
    Steady Hand 2
    Waste Not
    Hasty Touch x4
    "best" Touch
    Careful Synthesis 2

    If the recipe takes two Careful Synthesis 2 actions, I'll replace that lone Hasty Touch before the Manipulation with Careful Synthesis 2. If it requires 3, then I will use it on a "Normal" or "Poor" condition instead of a Hasty touch within that first set of 4 Hasty Touch.

    "Best" Touch refers to whatever I can do to boost the next Touch action : Steady Hand, Ingenuity, Innovation, Great Strides, Byregot's Blessing type of chain.

    Not one, but TWO Waste Not actions in one recipe! Quite the useful skill, under the right circumstances.

    If I'm doing a recipe that takes several Careful Synthesis 2 actions (say, a friend in the FC wants me to make some 2 star item for him) I'll start off with Comfort zone, Inner Quiet, Waste Not, Careful Synth 2's as needed. This puts me at 60/80 Durability, in the "One synth From Finishing" status and I can concentrate from there on Quality.
    (0)
    Last edited by Roth_Trailfinder; 02-14-2014 at 08:23 PM.

  2. #12
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    Oh I agree!
    And of course my play-through of skills was only a rough guide.
    Obvious Comfort Zone
    Obvious Great Strides B4 Byre.

    Control points are usually an issue especially for under-melded/geared situations, but that's essentially the basic principle of how Waste Not is useful.
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