There is a loot rule that is a little out of hand when combined with the others. Most of them are the typical rules you would find in any MMO like need/greed loot 1 week resets, roll need/greed, etc. The one rule I have the most difficult time understanding its existence is the loot/gear that drops for a class that isn't even present in the group. This is a completely unnecessary progression roadblock that inhibits current class growth. Classes that are present for the loot should be more rewarded than those that are not. Greeding for an alternate class is all well and good, but it shouldn't be priority over rewarding the classes that completed objective. The loot should completely neglect providing any gear for a class that is not present during the completion of the objective for that specific party. This is an issue that needs fixed and a solution I'd like to see implemented.