It give them a reason to test out the tank role.
After they tested it they can decide if they enjoy the role or not.
The mount it just a bait to bring the players to test it out before deciding against it..
Last edited by Felis; 02-10-2014 at 08:44 PM.
Hmmm it is strange that they went with 2 deeps per 1 tank and heals, Its not like they could of researched from previous mmos. Swtor did the same thing although queues when I was playing it didn't seem so bad. I'd prefer a 5 player group with 1/1/3 but the thing is its pretty much too late now. Going back and re balancing every bit of group content for the extra dps just isn't worth it so we're stuck with 4 man groups it looks like.
I don't know when they changed the 12 man party into 4 man party (light party) and 8 man party (full party), but I think it was before SWTOR.Hmmm it is strange that they went with 2 deeps per 1 tank and heals, Its not like they could of researched from previous mmos. Swtor did the same thing although queues when I was playing it didn't seem so bad. I'd prefer a 5 player group with 1/1/3 but the thing is its pretty much too late now. Going back and re balancing every bit of group content for the extra dps just isn't worth it so we're stuck with 4 man groups it looks like.
october 2011 with the first instanced dungeons Dzemael (full party) and Toto-Rak (light party), if i remember it right
Last edited by Felis; 02-10-2014 at 08:55 PM.
The person I was responding to said they didnt want people currently playing tanks to switch over to DPS classes they enjoy more instead of tanking out of necessity/obligation, but derp derp general forums derp derp.
Didn't Yoshi P. say that the 8 Man will stay and that they only intend to make it 2 Tanks, 2 Healers, 2 DPS and 2 Hybrids ?
I could swear I heard this in a Live Letter ...
ppl dont have courage to bear responsibility and play tanks
The problem isn't the shortage of tanks and healers, the problem is the shortage of tanks and healers who are willing to join PUGs. Making it even harder to play a tank or healer in a PUG because now there's even more DPS to attack the slept targets while standing in the big red zone isn't really going to help with that?
Actually, a lot of dps play it because they didn't want any responsibility at start and never tried anything else. As an example, my gf started with ACN, and switched to THM when the time to chose her job came, because she liked the big hits of BLM more than the DOTs of SMN. After some weeks in coil, she decided to come back on ACN and the SCh way. Now she's doing everything but the coil with her SCH, as she enjoys it way more than dps duty. She also tried tank but can't bear the melee fights. Well, at least she tried.
plenty of tanks for FC / PF , and GL finding a spot as tank in a coil static :P
tanks in pugs enviroments ugh....
add that tanks need to know encounters inside-out to being able to pug it in the 1 place....because learning an encounter in a pug enviroment as tank is like pulling teeth. PAINFULL.
try to join a PF as tank for garuda extreme , or go DF and tell the party that is your 1 time...... /popcorn
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