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  1. #1
    Player
    theflo84's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Flimer Mithrandir
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    I agree with the OP 100%

    SE will never force me to play a Tank...
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    Currently a light party 1 tank 1 healer 2 dps. That is 1 tank/healer for every 2 dps
    Full party is 2 tank 2 healer 4 dps. Still keeps the same ration of 1 tank/healer per 2 dps.

    One solution would be to change light to 5 and full party to 10
    Light 1 tank 1 healer 3 dps
    Full 2 tank 2 healer 6 dps

    This would reduce the queue times some for dps by allowing more dps per tank and healer.
    I so want to support your idea, Zumi, but I know someone will eventually come here and say "y 3 deepz?? shuld b3 2 deepz adn 1 suport herp derp" and thus ruin things. Oh what the hell, I'll still support your idea.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    this is something i dont get with any mmos developed post wow development with regards to the holy trinity and dps queues, the data has been present for so long and widely acknowledged that dps wait a long time compared to tanks, in this game, healers have to wait too to some degree.
    the current best solution, is pretty much what the OP has suggested, per instance, have 1 tank, and a large roster of dpsers in there, tbh, all the 8 mans should be 1 tank 1 / 2 healer and rest dps, and tbh, standard dungeons should be 10 man, its just the nature of the beast, we wont ever get away from it, as long as its pooling the numbers as mmos are currently doing, wow is still doing it because its stuck with it, other devs have had such prime opportunity to relieve this, have bigger parties with the only need of 1 tank and more dps in a group.
    (0)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    If/when they release support roles,

    1 Tank, 1 healer, 1 support, 3 DPS.

    Mmm.
    (2)

  5. #5
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    How about we go way back. Let's make this official.

    SE, we want 15 man parties back. Maybe bring back behests with only 15 slots too so you have to mash on the enter button (or whatever your confirmation button is) to try and get a spot.
    (1)

  6. #6
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I'd rather see 6 man light parties and 12 man full parties, with 48 (4 party) raids.

    If you are going by the ratio of tanks to healers to dps, though, it might need to be 10 man parties - 1 tank, 2 healers, and 7 dps, for a light party.
    (0)

  7. #7
    Player
    aivedoir's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Carry Passport
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    We really don't need 6 tanks for CT. It's just slowing others' queues down and we end up with "offtanks" in spiritbind gear trying to get their HP as low as possible so they can snooze past the whole run. Change the duty role requirements for CT please.

    And the fight mechanic "Swap tank at 2 or 3 debuff stacks" is becoming repetitive. It's obviously a mechanic to force groups to utilize 2 tanks.
    (1)
    Last edited by aivedoir; 02-10-2014 at 01:28 PM.

  8. #8
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    I almost have my PLD to 50 now (at 48 now) I am loving the insta ques for stuff...it is really nice and I don't know why people dislike playing tanks...they are very fun in my opinion. I use to say I would never level a tank, but now that I am...so glad that I did. Comes in handy for Raids when you need to shuffle the deck a bit or if someone does not show up or is unable to. I think everyone should play all three job roles to be more diverse in there playing.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  9. #9
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    What would happen if they increased the number of dps per tank/healer?
    Tanks/Healers that didn't really want to be tank/healer would take it as an excuse to switch to dps and queue times will remain unchanged.

    Since people avoid playing tanks because they feel it's too much responsibility, SE should instead of further rewarding players who chose tank put more responsibilities on the dps.
    Maybe then players wouldn't flock to dps because dps is the easiest with practically no responsibilities beyond doing damage, and start doing tank/healer more...
    (0)

  10. #10
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Nekodar View Post
    What would happen if they increased the number of dps per tank/healer?
    Tanks/Healers that didn't really want to be tank/healer would take it as an excuse to switch to dps and queue times will remain unchanged.

    Since people avoid playing tanks because they feel it's too much responsibility, SE should instead of further rewarding players who chose tank put more responsibilities on the dps.
    Maybe then players wouldn't flock to dps because dps is the easiest with practically no responsibilities beyond doing damage, and start doing tank/healer more...
    Whoa, yeah, I totally agree. We dont want people playing a class they ENJOY. Thats ridiculous. Lets just keep things the same. Give people a mount. THAT will make them enjoy tanking.
    (2)

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