I agree with the OP 100%
SE will never force me to play a Tank...


I agree with the OP 100%
SE will never force me to play a Tank...



I so want to support your idea, Zumi, but I know someone will eventually come here and say "y 3 deepz?? shuld b3 2 deepz adn 1 suport herp derp" and thus ruin things. Oh what the hell, I'll still support your idea.Currently a light party 1 tank 1 healer 2 dps. That is 1 tank/healer for every 2 dps
Full party is 2 tank 2 healer 4 dps. Still keeps the same ration of 1 tank/healer per 2 dps.
One solution would be to change light to 5 and full party to 10
Light 1 tank 1 healer 3 dps
Full 2 tank 2 healer 6 dps
This would reduce the queue times some for dps by allowing more dps per tank and healer.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


this is something i dont get with any mmos developed post wow development with regards to the holy trinity and dps queues, the data has been present for so long and widely acknowledged that dps wait a long time compared to tanks, in this game, healers have to wait too to some degree.
the current best solution, is pretty much what the OP has suggested, per instance, have 1 tank, and a large roster of dpsers in there, tbh, all the 8 mans should be 1 tank 1 / 2 healer and rest dps, and tbh, standard dungeons should be 10 man, its just the nature of the beast, we wont ever get away from it, as long as its pooling the numbers as mmos are currently doing, wow is still doing it because its stuck with it, other devs have had such prime opportunity to relieve this, have bigger parties with the only need of 1 tank and more dps in a group.
If/when they release support roles,
1 Tank, 1 healer, 1 support, 3 DPS.
Mmm.



How about we go way back. Let's make this official.
SE, we want 15 man parties back. Maybe bring back behests with only 15 slots too so you have to mash on the enter button (or whatever your confirmation button is) to try and get a spot.


I'd rather see 6 man light parties and 12 man full parties, with 48 (4 party) raids.
If you are going by the ratio of tanks to healers to dps, though, it might need to be 10 man parties - 1 tank, 2 healers, and 7 dps, for a light party.
We really don't need 6 tanks for CT. It's just slowing others' queues down and we end up with "offtanks" in spiritbind gear trying to get their HP as low as possible so they can snooze past the whole run. Change the duty role requirements for CT please.
And the fight mechanic "Swap tank at 2 or 3 debuff stacks" is becoming repetitive. It's obviously a mechanic to force groups to utilize 2 tanks.
Last edited by aivedoir; 02-10-2014 at 01:28 PM.



I almost have my PLD to 50 now (at 48 now) I am loving the insta ques for stuff...it is really nice and I don't know why people dislike playing tanks...they are very fun in my opinion. I use to say I would never level a tank, but now that I am...so glad that I did. Comes in handy for Raids when you need to shuffle the deck a bit or if someone does not show up or is unable to. I think everyone should play all three job roles to be more diverse in there playing.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3


What would happen if they increased the number of dps per tank/healer?
Tanks/Healers that didn't really want to be tank/healer would take it as an excuse to switch to dps and queue times will remain unchanged.
Since people avoid playing tanks because they feel it's too much responsibility, SE should instead of further rewarding players who chose tank put more responsibilities on the dps.
Maybe then players wouldn't flock to dps because dps is the easiest with practically no responsibilities beyond doing damage, and start doing tank/healer more...
Whoa, yeah, I totally agree. We dont want people playing a class they ENJOY. Thats ridiculous. Lets just keep things the same. Give people a mount. THAT will make them enjoy tanking.What would happen if they increased the number of dps per tank/healer?
Tanks/Healers that didn't really want to be tank/healer would take it as an excuse to switch to dps and queue times will remain unchanged.
Since people avoid playing tanks because they feel it's too much responsibility, SE should instead of further rewarding players who chose tank put more responsibilities on the dps.
Maybe then players wouldn't flock to dps because dps is the easiest with practically no responsibilities beyond doing damage, and start doing tank/healer more...
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