Now for someone who likes to level up all my crafters at a similar rate so as they are all mutually beneficial to one another, the one thing that's really infuriating me is the scarcity of skins/sinews etc, and the complete over-farming of mobs which drop them. The simple fact is that leves do not provide enough of what you need, so Leatherworkers are completely shafted with regards to cost/time when compared to other crafters.

So I propose the introduction of 'Skinners', who can gather from nodes such as animal carcasses strewn around. They would be able to gather skins, sinews, blood etc - basically anything needed for crafting which requires killing a creature to obtain.

I think this would be win/win. Leatherworkers would be able to craft at an acceptible cost in both gil, and time, and mobs which are heavily farmed, will be freed up to people who really need them for quests.