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Thread: Loot Rules

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  1. #1
    Player
    BahamutInaBox's Avatar
    Join Date
    Feb 2014
    Posts
    1
    Character
    Satellizer El'bridget
    World
    Siren
    Main Class
    Thaumaturge Lv 50

    Loot Rules

    There is a loot rule that is a little out of hand when combined with the others. Most of them are the typical rules you would find in any MMO like need/greed loot 1 week resets, roll need/greed, etc. The one rule I have the most difficult time understanding its existence is the loot/gear that drops for a class that isn't even present in the group. This is a completely unnecessary progression roadblock that inhibits current class growth. Classes that are present for the loot should be more rewarded than those that are not. Greeding for an alternate class is all well and good, but it shouldn't be priority over rewarding the classes that completed objective. The loot should completely neglect providing any gear for a class that is not present during the completion of the objective for that specific party. This is an issue that needs fixed and a solution I'd like to see implemented.
    (0)

  2. #2
    Player
    Cons's Avatar
    Join Date
    Dec 2013
    Posts
    204
    Character
    Larissa Blackheart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    It has been mentioned before about loot that drops for a class that isnt there, but with 1 person able to do all professions I can see why it is done
    (1)

  3. #3
    Player
    Sparky's Avatar
    Join Date
    Sep 2013
    Posts
    217
    Character
    Resha Rayne
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I think loot should have some form of enhanced rules such as:
    • Loot for classes present and active drops first.
    • If item exists already in all peoples' inventories or gearsets, then do not drop.
    • If people have not sufficiently leveled the required class, then do not drop.
    (1)