Quote Originally Posted by Ildur View Post
That is not a good excuse for having terrible mechanics in any game, no matter how much of a tradition it is. A series of games is supposed to improve over time, not stagnate by being 'true' to a dated design choice.

Or if you don't think they have to improve, at least they have to evolve and adapt.
And yet ARR regressed in order to meet the standard. What's funny is, XI made strides in not only MMO, but the series since it's the first you can play and level as a monster for example. A game or two in the past had you control slightly (Pictomancer for example) but it's actually trying different things.

What is new that ARR has tried as of launch? Multiple classes per character isn't even unique anymore as Eden Eternal before it also does it. Though it's "not a good excuse" it didn't keep WoW from utilizing things in it's Warcraft series.

People seemed perfectly happy with that.