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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Since you said its the only FF game then you wouldn't realize it's not as bad as you're thinking and quite staple in the series lol. I agree, you can have an engaging MMO without cumbersome mechanics...sadly we've yet to have one.

    Basically you wouldn't be "locked" out, you'd get a potency hit (which means no facerolling, everyone wins). The armor thing in single player games wouldn't let you progress until you equipped a certain other types of armor (no iron/mythril etc) or the 'reverse' effect where weakest = strongest and strongest = weakest.

    It's really not a restriction, it keeps a game from being shallow and lifeless, FF games have so many interesting mechanics people are afraid of.
    (1)

  2. #2
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tupsi View Post
    Since you said its the only FF game then you wouldn't realize it's not as bad as you're thinking and quite staple in the series lol.
    That is not a good excuse for having terrible mechanics in any game, no matter how much of a tradition it is. A series of games is supposed to improve over time, not stagnate by being 'true' to a dated design choice.

    Or if you don't think they have to improve, at least they have to evolve and adapt.
    (2)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ildur View Post
    That is not a good excuse for having terrible mechanics in any game, no matter how much of a tradition it is. A series of games is supposed to improve over time, not stagnate by being 'true' to a dated design choice.

    Or if you don't think they have to improve, at least they have to evolve and adapt.
    And yet ARR regressed in order to meet the standard. What's funny is, XI made strides in not only MMO, but the series since it's the first you can play and level as a monster for example. A game or two in the past had you control slightly (Pictomancer for example) but it's actually trying different things.

    What is new that ARR has tried as of launch? Multiple classes per character isn't even unique anymore as Eden Eternal before it also does it. Though it's "not a good excuse" it didn't keep WoW from utilizing things in it's Warcraft series.

    People seemed perfectly happy with that.
    (0)

  4. #4
    Player
    Naunet's Avatar
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    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tupsi View Post
    It's really not a restriction, it keeps a game from being shallow and lifeless, FF games have so many interesting mechanics people are afraid of.
    You said it yourself that this "staple" is not necessary for an engaging game. Considering it does put an unhappy burden on the player, don't you think it would be better to find new ways to bring life into the game, rather than rely on old traditions simply because that's how it's always been done? Stagnation isn't good. I know nostalgia is a big thing for FF folk, but really, ya'll gotta learn to let the games evolve.
    (0)