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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tupsi View Post
    Hey, remember in a Final fantasy game where you'll be impacted if you wore certain armor in a magnet cave? Yeah what a silly restriction, its a video game.

    Protip: It actually adds depth to a game if you have to actually take caution about your environment. No wonder MMOs are so lifeless nowadays lol.
    This is the only FF game I've ever played, but even still - yes, I think it's a silly restriction. Restrictions that make something less fun and more cumbersome are not good. Slowed movement and completely locking you out of certain spells (which would be quite killer to THM/BLM) are examples of those. And your argument isn't exactly endeared to me by using snide "protip" comments, just by the way. You can have an engaging MMO without painfully cumbersome gameplay mechanics.
    (1)

  2. #2
    Player
    KonaMochi's Avatar
    Join Date
    Jan 2014
    Posts
    161
    Character
    M'hihiro Amariyo
    World
    Cactuar
    Main Class
    Archer Lv 60
    No please. Ive yet to have seen any videogame- sngleplayer or multiplayer- do underwater scenes well at all.
    Best keep the game on land...
    (1)

  3. #3
    Player
    RocketUnderwear's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Myrun Var
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MikoteAstra View Post
    Something was bugging me when i was looking at the last Live letter, where they showed the next Primal.

    We cant swim, and there are so meany places where would be nice to do it.

    And how about underwater map, where we fight and adventure, wouldn't be nice?

    What do you think about it, and do you think SE will do it ?
    What self respected Miqo'te would ask for swimming option much less an entire underwater zone. You should be ashamed of you self.
    (0)

  4. #4
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    minimum swim can't harm (remind me FFX) , but something like open sea , pirate ships would be nice
    (1)

  5. #5
    Player
    AmalahRose's Avatar
    Join Date
    Aug 2013
    Posts
    733
    Character
    Lowena Fae
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Even if they never released an underwater area, I would settle for being able to swim at Mist or Costa Del Sol. Even if we were only treading water near the shore. *Sigh*
    (0)
    http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21

  6. #6
    Player
    FallenHero's Avatar
    Join Date
    May 2011
    Posts
    96
    Character
    King Nyxus
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Yes please.

    Anything to open up the game and make it more explorable. Sometimes it doesnt feel like an MMO with all the small zones, instancing, and invisible walls. Probably due to ps3 limitations.

    Yoshi did say they are going to do both underwater and flight in different expansions.

    This game needs something, it feels so small and confined, its another lobby waiting MMO for your instance queue to pop.

    I miss big open world sandboxes, Im not saying this game needs to be a sandbox but sheesh give me a reason to go out and do something and give me the final fantasy feel of adventuring.
    (3)

  7. #7
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I remember Zelda ... we had to go underwater to unlock a dungeon. and to go unlock part of dungeon we had to go in water to unlock door. But we didn't had to fight IN the water. that would be a nice Idea of dungeon/////
    And in the elder scrolls ..we had to reach some secret place by going underwater.
    (2)

  8. #8
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Since you said its the only FF game then you wouldn't realize it's not as bad as you're thinking and quite staple in the series lol. I agree, you can have an engaging MMO without cumbersome mechanics...sadly we've yet to have one.

    Basically you wouldn't be "locked" out, you'd get a potency hit (which means no facerolling, everyone wins). The armor thing in single player games wouldn't let you progress until you equipped a certain other types of armor (no iron/mythril etc) or the 'reverse' effect where weakest = strongest and strongest = weakest.

    It's really not a restriction, it keeps a game from being shallow and lifeless, FF games have so many interesting mechanics people are afraid of.
    (1)

  9. #9
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tupsi View Post
    Since you said its the only FF game then you wouldn't realize it's not as bad as you're thinking and quite staple in the series lol.
    That is not a good excuse for having terrible mechanics in any game, no matter how much of a tradition it is. A series of games is supposed to improve over time, not stagnate by being 'true' to a dated design choice.

    Or if you don't think they have to improve, at least they have to evolve and adapt.
    (2)

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ildur View Post
    That is not a good excuse for having terrible mechanics in any game, no matter how much of a tradition it is. A series of games is supposed to improve over time, not stagnate by being 'true' to a dated design choice.

    Or if you don't think they have to improve, at least they have to evolve and adapt.
    And yet ARR regressed in order to meet the standard. What's funny is, XI made strides in not only MMO, but the series since it's the first you can play and level as a monster for example. A game or two in the past had you control slightly (Pictomancer for example) but it's actually trying different things.

    What is new that ARR has tried as of launch? Multiple classes per character isn't even unique anymore as Eden Eternal before it also does it. Though it's "not a good excuse" it didn't keep WoW from utilizing things in it's Warcraft series.

    People seemed perfectly happy with that.
    (0)

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