Quote Originally Posted by Donjo View Post
You can't say that people won't want a Monk just for their damage potential. It is one of only two jobs in the game with access to both silence and stun(The other being PLD). It can keep the healers happy with mantra, debuffing spellcasting enemies, and by popping their self heal so that the healer can keep focusing on the tank(s). Also, if the tank happens to go down, Monks can go temporarily tank with their global 10% damage reduction(Fists of Earth) and some prayer with Featherfoot. Their utility is beautiful, perhaps second only to Bard.
you forgot, if they are willing to place it, there is foresight too....although you have to sacrifice a cross-skill in this case

Quote Originally Posted by Donjo View Post
Conclusion: Monks are really pretty great and I think they're going to get nerfed in 2.2. The 2.1 buffs really seem a bit too powerful x.x
i highly doubt a nerf, mainly because of the original design, mnks are supposed to be near the top of max dps, the major offset in the job was to make it a slow job to start on, and having to decide between crit/det or sks build, crit/det having highest peak damage, and sks getting max dps in shortest time (while sacrificing max damage)

overall, i think all the jobs/classes have a balance in them to give them some use.......to see the best, you have to understand what each roll brings to the table (which the OP dont obviously)