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  1. #31
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    OIP is boss in PvP.

    But nobody does PvP, so it doesn't count.
    (0)

  2. #32
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Low melee dps compared to Dragoon
    If you can't keep GL3, we found the problem. MNK > DRG on long fights where the MNK can keep GL3 for the whole fight.
    Has no evasive action as the Bard and the Dragoon
    EJ is useless as an evasive action on a BRD.
    [quote]One Ilm puch is garbage[\quote] Yes.
    Mantra is garbage
    L2P.
    horrible weapons (monk weapon design department needs to resign)
    Lol ....


    Monk pros

    none
    You are stopping playing MNK, that's a huge pro for us.
    (1)

  3. #33
    Player
    Wingszerodrive's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Eversongs Neuphora
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    pfft monk sucks they just punch stuff while a dragoon has poking moves!!!


    why do people make this threads?
    (0)

  4. #34
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    What is this I don't even...
    (0)

  5. #35
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    1. Low Melee DPS?
    Heh.

    2. No evasive action?
    This is true, but we can always increase our run speed with Fists of Wind. It helped immensely while learning Titan HM.

    3. One Ilm Punch is garbage?
    Nah. The issue here is that all of the monsters we really want to use it on(raid bosses and bosses in general) are immune to it. On Trash, it tends to be a beautiful thing if you remember it exists. Oh, that Dullahan got Bravery out? Punch. Oh, that mob casts stoneskin on itself? Let's remove it with a single punch! With the damage increase, there really is no excuse to remove any monster buff you actually can. If we could use it on bosses, then Monks would probably have too much utility, and there'd be no compelling reason to take a Dragoon over a Monk if you want Melee.

    Mantra is garbage?
    20% heal potency to the entire party is not garbage. You just need to know when to use it.

    Horrible weapons?
    Yeah, we get some odd ones. Can't deny that.

    Here's a few more cons:

    1. No method of threat reduction.
    Monks are the only DPS class in the game that has absolutely no access to an ability that can reduce hate.
    Dragoons get Elusive Jump.
    Bard, Black Mage, and Summoner get Quelling Strikes.
    Monks get Nothing.

    2. Weak AOE.
    Note, not useless AOE. Just weak. Arm of the Destroyer is a waste of TP unless you want the silence, and Rockbreaker can only be used every third attack. We get a happy time every 3 minutes with Perfect Balance -> Rockbreaker Spam, but that's about it.

    3. Requires actual skill.
    If anything, your post has proved this true.

    But here are some pros:

    1. Massive Single Target DPS.
    This is in contrast to your number one. When the stars align and we keep GL3 up for the entire fight, I think that a skilled Monk may only be beaten by a skilled Summoner.

    2. Fastest Attack Speed in the game.
    Not only does Greased Lightning decrease our Global Cooldown, it also increases the speed at which we auto attack. No job stuffs more hits in a 10 second period than a Monk.

    3. Excellent Utility.
    Monk carries with it the following:
    100% uptime INT Debuff.
    2 Stuns
    1 Silence
    1 Slow(2, depending on cross class skills)
    Self Heal
    Mob buff removal
    Increase Party Healing

    You can't say that people won't want a Monk just for their damage potential. It is one of only two jobs in the game with access to both silence and stun(The other being PLD). It can keep the healers happy with mantra, debuffing spellcasting enemies, and by popping their self heal so that the healer can keep focusing on the tank(s). Also, if the tank happens to go down, Monks can go temporarily tank with their global 10% damage reduction(Fists of Earth) and some prayer with Featherfoot. Their utility is beautiful, perhaps second only to Bard.

    4. Dragon Kick.
    Come on. It's impossible not to love that animation!

    Conclusion: Monks are really pretty great and I think they're going to get nerfed in 2.2. The 2.1 buffs really seem a bit too powerful x.x
    (0)

  6. #36
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Donjo View Post
    You can't say that people won't want a Monk just for their damage potential. It is one of only two jobs in the game with access to both silence and stun(The other being PLD). It can keep the healers happy with mantra, debuffing spellcasting enemies, and by popping their self heal so that the healer can keep focusing on the tank(s). Also, if the tank happens to go down, Monks can go temporarily tank with their global 10% damage reduction(Fists of Earth) and some prayer with Featherfoot. Their utility is beautiful, perhaps second only to Bard.
    you forgot, if they are willing to place it, there is foresight too....although you have to sacrifice a cross-skill in this case

    Quote Originally Posted by Donjo View Post
    Conclusion: Monks are really pretty great and I think they're going to get nerfed in 2.2. The 2.1 buffs really seem a bit too powerful x.x
    i highly doubt a nerf, mainly because of the original design, mnks are supposed to be near the top of max dps, the major offset in the job was to make it a slow job to start on, and having to decide between crit/det or sks build, crit/det having highest peak damage, and sks getting max dps in shortest time (while sacrificing max damage)

    overall, i think all the jobs/classes have a balance in them to give them some use.......to see the best, you have to understand what each roll brings to the table (which the OP dont obviously)
    (0)

  7. #37
    Player
    Ericyu's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Ericyu Ill
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I main a DRG and alt a BRD. I just leveled my MNK to 50 over this weekend and got it up to ilvl 82. and I gaurentee you...the job is not useless....something about hitting crit after crit after crit just does something to you. This job is going to be scary if it ever gets greased lighting 4. But it's far from being useless.
    (1)

  8. #38
    Player
    kaox_reaper's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Zeromuz T'zur
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Evasive maneuvers? Sure we got one, it's rather universal....it's called "running", recommend to try this to dodge stuff, other than that, LEARN TO PLAY!
    (0)

  9. #39
    Player
    -d-ky's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Davion Chai
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    yet we are looking for a monk to join our static, a good monk will out-dps every job and won't complain for not having an evasive skill
    tl;dr
    burst dps = drg > mnk
    consistency = mnk > drg
    (0)


  10. #40
    Player
    jyates1007's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    12
    Character
    Justin Yates
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I'm not a monk but I am leveling all classes and I like the paying attention part of monk so.............what's the differance between a good monk and a bad one?!?
    (0)

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