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  1. #1
    Player
    Veronyca's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Veronyca Cerberus
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    [Job Suggestion] Harrier

    I envision the Harrier class as being a Heavy armored DPS class that fills the DPS role despite the heavy armor, as a tradeoff it will have a lower critical hit score than other classes, but higher vitality and determination. Harriers will wield two handed war hammers to decimate their foes. They will specialize in high burst damage at the cost of increased TP Consumption rate with very little debilitating effects. Their self enhancing abilities will cost TP in exchange for much shorter cool downs causing them to have to balance their TP Consumption more than any job in the game.


    Harriers will have the ability to become a Mercenary or a Sword Masters. Mercenaries focus on augmenting their own abilities as well as their allies. Sword masters focus on dealing heavier damage

    Harrier Abilities

    Crushing Blow
    Level1
    130% Potency
    TP Cost 70

    Advance
    Level 4
    TP cost 50
    Recasting 60 seconds
    Duration 10 seconds
    Doubles the Potency of your next attack

    Dominating Swing
    Level 7
    100% Potency
    TP Cost 80
    If attack is preformed from the front: 150 Potency
    Additional Effect Determination up.+10% determination for 15 seconds

    Entrench
    Level 10
    Recast 120 seconds
    Duration 10 seconds
    TP Cost 30
    Binds Player. Reduces all incoming damage by 50%. Prevents Acting for duration of effect.
    **Cross class

    Devastate
    Level 15
    TP Cost 60
    150% Potency
    Combo Effect: Dominating Swing Potency 190%
    Lower targets defense by 10% for 15 seconds

    Pulverize
    Level 18
    Potency 150
    TP Cost 70
    Combo Effect: Crushing blow
    Potency 180%. Potency is increased to 220% if damage is dealt from the rear

    Pacing
    Level 21
    Recast 10s
    Duration ∞
    Prevents auto attacking. Disables Combo and directional bonuses and reduces damage dealt by 20%. Removes all Personal damage enhancing skills.
    Combat only.
    Doubles Incremental TP Recovery.
    Persists until canceled
    **Cross Class

    Power Attack
    Level 24
    TP Cost 120
    Potency 100%
    Long range attack
    Deliver a long ranged attack that weighs the target down.

    Lunge
    Level 27
    Potency 100%
    Recast 60 seconds
    Player lunges forward 5 YM damaging all targets in their path

    Rampage
    Level 30
    TP Cost 100
    Recast 100 seconds
    Duration 30 seconds
    Swing twice for each auto attack.

    Bone Shatterer
    Level 33
    Potency 180
    Deliver a bone crushing blow to your target
    Combo Effect Pulverize
    Potency 250%
    If damage is dealt from the flank Potency is increased to 300%
    Additional effect Cripple
    Cripple- Targets movement speed and attack speed are reduced by 10%

    Shockwave
    Level 37
    TP Cost 120
    Potency 150
    Pound the ground with your weapon producing a shockwave that stuns all targets in range for 1s.

    Battle Lust
    Level 40
    TP Cost 30
    Recast 30 seconds
    Duration 120 seconds or player exits combat
    Player gains 3% damage for each enemy the party is currently engaged with.

    Carnage
    Level 43
    Potency 180%
    Deliver an earth shattering blow to the target.
    Additional effect Exhaustion- Prevents the usage of skills for 10 seconds
    Combo Effect Devastate
    Potency 230% ~ If damage is dealt from the front 330% potency & Pacification on target for 5 seconds
    Additional effect: Exhaustion – Prevents the usage of skills for 5 seconds.

    Titanic Blow
    Level 47
    TP Cost 100
    Recast 30 seconds
    Potency 200%
    Long Range
    Leap into the air and slam your weapon into the ground at the target location.
    Additional effect knock back

    High Impact
    Level 50
    Recast 180 seconds
    Duration 12 seconds
    TP Cost 300
    All Attacks strike up to two additional targets

    Traits
    Conditioning I
    level 2
    +1 Maximum TP per 10 points of vitality (+50 max TP @ 500 VIT)

    Enhanced Physique I
    Level 5
    +2 STR & VIT (total)

    Conditioning II
    Level 8
    +1 Maximum TP per 10 points of Strength (+50 max TP @ 500 STR)

    Enhanced Physique II
    Level 11
    +3 STR & VIT (total)

    Augmented Advance
    Level 14
    Reduces cool down of advance by 30 seconds

    Fortification
    Level 17
    Increases damage reduction of Entrench by 25%

    Enhanced Physique III
    Level 20
    +4 STR & VIT (total)

    Dominating blow
    Level 23
    Increases Dominating swings Duration by 15 seconds

    Eternal Devastation
    Level 26
    Increases Devastates duration by 15seconds

    Enhanced Physique IV
    Level 29
    +5 STR & VIT (total)

    Endurance
    Level 32
    Increases the TP Recovery of pace by 50% (tripled TP recovery)

    Savage Rampage
    Level 35
    Increases auto attack speed by 10% under the effects of rampage.

    Enhanced Physique V
    Level 38
    +10 STR & VIT (total bonus)

    Bone Grinder
    Level 41
    Increases movement speed penalty of Bone shaterer to 30%

    Conditioning III
    Level 44
    +1 Maximum TP Per class level (+50 to max TP @ Level 50)

    Quaking Blow
    Level 47
    Increase Stun duration of shockwave by 4 seconds

    Pursuit
    Level 50
    Extends melee range by 2YM while in motion

    Mercenary
    Mercenaries are intended to be the masters of party synergy, and provide a slew of party based Supporting effects. Their damage is weaker than their Sword master counterparts, however the power of their buffs will serve to offset this and cause them to retain party utility. They will fill the role of Hybrid DPS Support.


    Field Dressing
    Level 30
    TP Cost 20
    Recasting 30 seconds
    Recover 10% of target party members Hit points. Recover double the amount if that target is under the effects of a shout.

    Bolstering Shout
    Level 35
    TP Cost 15
    Recast 30 seconds
    Shout
    Increase the physical defenses and offenses of all party members in range by 10% for 12 seconds
    Removes the effects of any existing shouts

    Call to Action
    Level 40
    TP Cost 30
    Recast 30
    Shout
    Increase the Skill speed and spell speed of all party members In range by25% for 12 seconds
    Removes the effects of any existing shouts

    Rallying Command
    Level 45
    TP Cost 25
    Recast 30 seconds
    Shout
    Increases party members TP/MP Regeneration by 25% for 30 seconds
    Removes the effects of any existing shouts

    Master of War
    Level 50
    Recast 300 seconds
    A shout from a true master of war that Grants the effects of all other shouts for 30 seconds.
    Provides the effects of bolster, Rally, and Battle cry at the cost of no TP


    Sword Master
    Sword masters are Harriers that have abandoned the usage of their War-hammers in favor of massive heavyset Great swords that crush steel and bone better than they cleave them. Sword masters are intended to be heavy and slow hitting units, thus their weaponry will have a longer cycle time for auto attacks than other weapon types, but as a trade off they will receive higher base damages.

    Power Charge
    Level 30
    Recast 120 seconds
    TP Cost 10 per second
    Does not trigger global
    Duration 20 seconds (5 seconds to fully charge)
    The sword master is bound in place for 5 seconds as they begin charging their strength in preparation for heir next attack. Their next attack is granted bonus damage for every second charged. Effect is consumed upon the usage of any weapon skill. Extends combo status for duration of effect.
    Every second increases potency by 100 while consuming 40 TP per second of charging up to 200 TP.
    All abilities can be used normally during this effect, however auto attacks are disabled, and the usage of any attack ability will consume the effect.
    ***The reason for the high potency bonus is to counterbalance the lost DPS from no auto attacks or other skills. This ability will still detriment DPS if used, but to a much lesser degree


    Sundering Blow

    Level 35
    TP Cost 100
    Potency 220
    Reduce a targets accumulated resistance to status ailments by 20%

    Colossal Swing
    Level 40
    TP Cost 150
    Potency 200
    Combo Effect Sundering Blow – Potency 330%

    Heavensunderer
    Level 45
    TP Cost 250
    Potency 100
    Combo Effect Colossal Swing – Potency 500
    Additional effect – Bounty of steel 45 seconds
    Bounty of steel – Reduces all TP Costs by 10%, prevents the usage of Sundering blow.

    Steel Tempest
    Level 50
    TP Cost- All
    Potency 300%
    Duration 1-10 seconds
    Recast 300 seconds
    The Sword Master sacrifices all of their remaining TP reserves to initiate an area of effect attack that strikes all targets within range for heavy damage Multiple times.
    Damage hits every second.
    The sword master is bound and cannot move from their location during this attack.
    Duration is based on TP Consumed. 1 second per 100TP. This comes out to 10 attacks, or 3000% potency at 1000 TP over 10 seconds.
    Does not work with Advance, Power charge or High impact.
    (1)
    the reason i might speak as if i know everything... its because i think i do, and that's all that matters right? - American populace.
    All DOW DOM DOL DOH @ 50 (despite what lodestone says lols)

  2. #2
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Harriers are mobs within the FF universe. And they have plenty of existing jobs to work with without inventing new ones.

    Otherwise it sounds like you want something like DRK. A heavy weapon, heavy armor, deals massive damage but at the cost of taking big damage if it draws hate, forcing you to be cautious and attentive when using your skills.
    (1)
    Last edited by Naberrie; 02-08-2014 at 08:19 AM.

  3. #3
    Player
    Laf's Avatar
    Join Date
    Oct 2011
    Posts
    186
    Character
    Lafiel Brunestud
    World
    Excalibur
    Main Class
    Archer Lv 50
    I want this job
    (2)

  4. #4
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Lol... some of those skills... long ranged + heavy/slow movement ability. And plenty of close in moves.

    Will see all Harriers in PvP
    (0)

  5. #5
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    How would they become sword masters as an advanced job when the class itself is linked to a giant hammers as a weapon?
    (1)

  6. #6
    Player
    Scarletyoshi's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Carmine Cavatina
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    That's a cool idea, i enjoyed it . Thx.
    (0)

    "We're all different. But there's something kind of fantastic about that isn't there?"
    "I'm tired of being polite about something that matters so much" ~ Joss Whedon
    "The person who says that the only way to please them is to restrict options for others is, if you ask me, the onewho deserves it least." ~ David Gaider
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  7. #7
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    The 1.0 client only had about 20 unused jobs, dont need more.
    (0)

  8. #8
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Laf View Post
    I want this job
    Totally what I was thinking when I saw this thread title.
    (0)

  9. #9
    Player
    Veronyca's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Veronyca Cerberus
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    ever read the manga called berserk?
    It was too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron.

    that was what inspired the potential usage of a two handed sword as an alternative to a hammer. also not to sound like a fanboy, but its been specifically stated that clouds buster sword was more of a bludgeon than a sword also with Zack specifically using the blunt side while attacking.

    Lol... some of those skills... long ranged + heavy/slow movement ability. And plenty of close in moves.
    what i was aiming for was persistent damage through the ability to hit moving targets easier, and close gaps quicker and more frequently. mainly because that's what a harrier was, a persistent attacker.

    PS: if you've never read berserk, or watched the anime... do yourself a favor and read it. its one of the greatest stories of all time.
    (0)
    Last edited by Veronyca; 02-08-2014 at 02:54 PM.
    the reason i might speak as if i know everything... its because i think i do, and that's all that matters right? - American populace.
    All DOW DOM DOL DOH @ 50 (despite what lodestone says lols)

  10. #10
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    from the look on the Harrier class skills you posted it gonna be OP

    for example T4 with too much mobs emerge you get 3% additional dmg for any mob appear especially p6 will make their DPS go by up to 24%+
    (0)

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