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  1. #28
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Kitru View Post
    The damage would need to be reduced to 150 potency instead of 300 to prevent it from increasing the average potency per GCD, and you forgot about the self heal (would need to be doubled to maintain the same amount of self healing).

    The other issue would be as to how the tweaked Inner Beast chooses the target. It couldn't be an AoE because that would just be nuts. The easiest implementation would probably have it target a single random target within 4y, but that would create some problems whenever you've got multiple nearby targets but want to hit one and ignore the other (Titan EX with the bombs when you're tanking Titan). The optimal solution would probably be for it to target whichever enemy you have targeted and hit a random target within range (or no target at all) when you either don't have a viable target, but I'm not sure how programmatically viable that would be since there isn't really anything like that in game at the moment.
    Hmmm dont think thats a good idea, Inner Beast is our signature move and if the potency was reduced to 150 more people would prolly use Steel Cyclone over Inner Beast. We dont want that. I think we should keep the heal and potency the same but have a 2.5 - 5sec reuse CD. Similiar to how Energy Drain/Fester works with SMN.

    As for your second point, I think it could be tweak to work similiar to Vengeance but instead of hitting everything that hits you back, it could counter attack (300 Potency) on the first target that hits you within that 6 secs. And if there is nothing to hit you still get 20% DR.
    (0)
    Last edited by OmegaSinX; 02-16-2014 at 10:17 PM.
    Tanks be Like....