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  1. #1
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I think Inner Beast is just fine as is. If you're familiar with the encounter, you should know exactly when the big hit is. If it's 10% DR with 12s duration, it basically means you always have 20% DR on top of the HP increase and healing increase.

  2. #2
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lemon8or View Post
    I think Inner Beast is just fine as is. If you're familiar with the encounter, you should know exactly when the big hit is. If it's 10% DR with 12s duration, it basically means you always have 20% DR on top of the HP increase and healing increase.
    This pretty much. As much as I hate to say it, it is fine as-is (I would prefer 2 more sec.) because of the scripted fight mechanics; if you played FFXIV it's much like playing support as RDM, rotate your buffs/debuffs before they come down or you hear someone cry "WHARS MY [insert Haste/Regen/Phalanx2 here]!?!", except instead of hearing that player cry you get big scripted slap to the face that has the potential to wipe the raid.
    (1)

  3. #3
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Lemon8or View Post
    I think Inner Beast is just fine as is. If you're familiar with the encounter, you should know exactly when the big hit is. If it's 10% DR with 12s duration, it basically means you always have 20% DR on top of the HP increase and healing increase.

    Yea I know 12 might be to OP but im stuck in the middle of 6sec maybe to short and 12sec is overkill. But I think SE can tweak to strike a middle ground
    (0)
    Tanks be Like....