I think Inner Beast is just fine as is. If you're familiar with the encounter, you should know exactly when the big hit is. If it's 10% DR with 12s duration, it basically means you always have 20% DR on top of the HP increase and healing increase.
I think Inner Beast is just fine as is. If you're familiar with the encounter, you should know exactly when the big hit is. If it's 10% DR with 12s duration, it basically means you always have 20% DR on top of the HP increase and healing increase.
This pretty much. As much as I hate to say it, it is fine as-is (I would prefer 2 more sec.) because of the scripted fight mechanics; if you played FFXIV it's much like playing support as RDM, rotate your buffs/debuffs before they come down or you hear someone cry "WHARS MY [insert Haste/Regen/Phalanx2 here]!?!", except instead of hearing that player cry you get big scripted slap to the face that has the potential to wipe the raid.
Yea I know 12 might be to OP but im stuck in the middle of 6sec maybe to short and 12sec is overkill. But I think SE can tweak to strike a middle ground
Tanks be Like....
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