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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Argyle_Darkheart View Post
    This is one of the balancing elements of Inner Beast, whether it's necessary or not. Not to mention, a 300 potency (unmitigated by Defiance) off-GCD attack on a 17-20s cooldown would be a ridiculous boost to WAR's already (relatively) impressive DPS.
    The whole "300 potency thing" wouldn't really be a major issue if it were taken off the GCD. The potency could be brought down to 150 potency (still ignoring Defiance which makes it 200 "real" potency; assuming the average 210 potency/gcd, it would bring the potency of the average used GCD to 410 compared to the existing 400 you get out of Inner Beast currently) and the self heal could be increased to 200% (keeps it the same 100% of 300 potency as before). You'd get a whopping 10 extra potency every 7-8 GCDs with the exact same everything else but off the GCD.
    (0)

  2. #2
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kitru View Post
    The whole "300 potency thing" wouldn't really be a major issue if it were taken off the GCD. The potency could be brought down to 150 potency (still ignoring Defiance which makes it 200 "real" potency; assuming the average 210 potency/gcd, it would bring the potency of the average used GCD to 410 compared to the existing 400 you get out of Inner Beast currently) and the self heal could be increased to 200% (keeps it the same 100% of 300 potency as before). You'd get a whopping 10 extra potency every 7-8 GCDs with the exact same everything else but off the GCD.
    That would have to happen, I'd say, and would be preferable to current Inner Beast, in my opinion. Inner Beast is already limited by needing to *hit* something.
    (0)
    Last edited by Argyle_Darkheart; 02-10-2014 at 01:56 PM.

  3. #3
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    I vote Inner Beast duration is TOO SHORT

    Its not about timing, its about "its too short" compared to Rampart PLD skills whihc offer 20 sec (or 30 sec? not sure)
    (0)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Altimis View Post
    I vote Inner Beast duration is TOO SHORT

    Its not about timing, its about "its too short" compared to Rampart PLD skills whihc offer 20 sec (or 30 sec? not sure)
    Except you get a Rampart every 20s (maximum). If it were longer, you'd need to remove the cooldown from Rampart completely to balance it. lol
    (0)

  5. #5
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    I am disagreeing that the difference between being 1 second too late and being right on time adds any element of skill to an ability. In the context of telegraphed boss rotations anyway.

    I'm not thinking ahead (or at least i certainly don't feel like i'm doing anything rewarding by doing it), I'm realizing that there is a Death sentence after every 3-ish skill rotations and then just sitting there, doing nothing until DS comes out.
    (1)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    That's one way to do it... but there's also the fact that DS is on a specific timer, like everything else in the game. It's like ADS' High Voltage, it's always going to come after x seconds but sometimes that gets pushed back by another skill (added by the nodes in t2, added by new phases in t5). Divebombs come roughly every 31s, and to optimally do your role you can plan your rotation around DS and know exactly when you need to hit that IB button. Paladin is afforded the luxury of hearing the sound and hitting the button whenever since all their mitigation is off the GCD. It's not ridiculously harder than PLD or anything, but there's a difference in how we plan our mitigation.
    (0)

  7. #7
    Player
    Naiser's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    N'ai Ser
    World
    Masamune
    Main Class
    Marauder Lv 50
    +1 for off-GCD inner beast!

    Fits the skill too. Inner beast sounds like something wild and always ready to be unleashed... So.. Make it happen.
    (2)

  8. #8
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Naiser View Post
    +1 for off-GCD inner beast!

    Fits the skill too. Inner beast sounds like something wild and always ready to be unleashed... So.. Make it happen.
    Infuriate animation looks more like it should be the animation for "Inner Beast".


    Off GCD 8sec sounds good
    (0)
    Tanks be Like....


  9. #9
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Can inner beast miss?
    (0)

  10. #10
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    If you don't have enough accuracy that's very likely.
    (0)

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