The first big issue is that it's a big dependency between the tank classes, if a boss has a big attack I need IB for then it means there comes a point where I have to stand around and not do anything to be ready for it. No threat generation, no damage, no putting up debuffs, no building stacks of wrath because the GCD will mess things up. PLD doesn't have this as an issue period, their cooldowns are all off GCD so they don't have to stand around doing nothing to ensure they can get a cooldown off, let alone even their shortest cool down is on a longer timer than IB. So timing things doesn't need to be as exact for them.
Secondly I feel like it's a complete waste to not be doing things in a fight, especially when it's due to something not really well thought out.
IB is fine as it is. if you increase the duration and decreased the DR, it wouldn't be as effective since you'd be mitigating less on spike which is the whole purpose of that skill.
Also, a longer duration could result in wasted time if the flow of damage isn't constant (e.g. Titan's rotation).
IB is really good and required good knowledge of the fight to be effective. The only problem is the fact that's it's on GDC... I'm working on Twintania right now and it sucks that I have to pause a little bit in anticipation of Death Sentence...
IB off the gcd sounds like a very good idea so you can use it more strategically and easily
You could use it more easily, sure, but it takes more far more forethought in its current form. You need to plan ahead to have a GCD open for when you need it.
This is one of the balancing elements of Inner Beast, whether it's necessary or not. Not to mention, a 300 potency (unmitigated by Defiance) off-GCD attack on a 17-20s cooldown would be a ridiculous boost to WAR's already (relatively) impressive DPS.
It would be amazing, sure, but far too much so.
Though I don't like where Inner Beast has gone... it is pretty good in the current game flow.. most of the harder fights have predictable attacks that you can use IB right before.
I wish the current flow of fights would be alittle more unpredictability in them... thats where the really fun in tanking is.. which then would probably require IB to be used differently but as it is right now its fine
You call it forethought, but it's following a timer in your brain, stopping everything and waiting to IB the second you see a Death Sentence cast bar.
I call it listening for my Death Sentence warning macro, which pings party chat at few times when it's about to drop (I have to reclick it every time Twintania uses Death Sentence to "refresh" it). Since IB lasts 6 seconds, I can just use it as soon as the macro starts making noises and know that I'll be covered for just before and just after I take that big hit to the face.
The only fights where I actually have issues using IB at the "proper" time are Ifrit EX and Garuda EX, because they just doesn't like using their burst hits at precise intervals. For everything else, you can either get a timer macro, watch for the precursor attack (*cough*Titan*cough*), or just use it on CD if it's just a continual damage boss.
I would like it if IB's duration were extended a couple seconds. 6 seconds is just a bit too short, imo. It'd be nice if it at least covered 3 whole GCDs.
What's your point? Because my point is that Inner Beast, in its current form, requires you to think ahead and prepare a GCD for it--as opposed to the proposed off-GCD Inner Beast.
Do you disagree? I don't know; it just sounds like you're trying to argue semantics, for whatever reason.
Thanks, mate, I needed a good laugh!
Off-GCD Inner Beast would be most welcome. Between buff lag and quirky boss timing due to skill pushes, the 6 seconds becomes a pretty small twitch window. I am a fan of short duration, high power defensive buffs; but only when you can actually use them with assured accuracy.
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