Quote Originally Posted by VydarrTyr View Post
I understand the concept. It's possible you're not understanding what I'm saying.

If "given the same reward, a human will choose the easiest path to get it," then why are you arguing for a level cap? I assume you're a human. And yet, you seem to want "the easiest path" to be blocked. You are not choosing the easiest path to get the reward. You're choosing a greater challenge.

I'm not saying that's better or worse for the game. I'm saying that your argument disproves this tenet.
That's because we're discussing the concept within the context of game design and balance.

From a game design perspective, I want the cap in to preserve balance.

As a player, I am not going to enter the rank 25 dungeon as a rank 25 character (unless I'm running it for SP). If I have a choice, and if good items are on the line, I am always going to do it as a rank 50 character.


As a designer, you need to put in restrictions to the game since you know that it is in the player's self interest to do things the easiest way.


You are interpreting the statement, "given the same reward, a human will choose the easiest path to get it" far too strictly.