Quote Originally Posted by Rentahamster View Post
That's because we're discussing the concept within the context of game design and balance.

From a game design perspective, I want the cap in to preserve balance.

As a player, I am not going to enter the rank 25 dungeon as a rank 25 character (unless I'm running it for SP). If I have a choice, and if good items are on the line, I am always going to do it as a rank 50 character.


As a designer, you need to put in restrictions to the game since you know that it is in the player's self interest to do things the easiest way.
I understand your argument.
You are interpreting the statement, "given the same reward, a human will choose the easiest path to get it" far too strictly.
I'm interpreting the statement according to what's logically contained in the statement. The statement is too broad to be logically consistent. The problem isn't with my interpretation, it's with the statement.

If people mean, "People usually choose the easiest path to achieve their goals," then they should say that. But it weakens the argument, so people don't want to say that. So the original statement was:
Human nature makes people ALWAYS choose the easiest and most effective path.

Procap people believe in this, and pro-uncap people do not.
That's simply not true. And logically, it cannot be true.