Thanks for taking the time to do this Rinsui.
I had some time on my lunch time, so long wall of text incoming.
Adding a pro-cap argument:
Adding a scaling cap allows the r30 dungeon to become a new, simple, rewarding and fun alternative way to get sp with your friends, even though they are lower or higher in ranks than you.
Another pro-cap argument:
Since the parties will be formed of only 4 people, X and Y jobs will soon be identified as the most effective ones by the community. Some players will have a hard time finding groups (who doesn’t know people who got frustrated and quit because they picked up dragoon and dark knight when FFXI launched?).
Having a cap of r30 means that people can use their sub-jobs (if their job isn’t effective for the content) or rank one up on in few days (even if they’re casuals).
Pro-cap counterargument (even tho I’m pro-cap) of the following argument:
You can equip any gear in FFXIV and will scale (they said they’d look that, they already made new gear more exclusive, but we don’t know about hard ranks yet and it might never come). So it prolly won’t create a significant demand for mid-rank gear in the current system.- With capped content, low level equipment remains valuable. Crafters are happy because there's a steady demand for low level gear, and even low level NM drops will retain their epicness forever.
However, that counter argument also makes up a positive point for cap versus the FFXI cap that we know since FFXI gear system required you to have multiple sets of them for capped stuff, which was annoying to many).
Also, they can still make valuable r30 gear that can be turned into r40 and r50 drop in this dungeon if it’s capped. Otherwise, the gear will lose all its value if the dungeon can be rushed ...
... which links to the following pro argument:
Keeping the dungeon challenging means that SE can put long-term rewards like currency and that kind of stuff in it to encourage re-playability and make the content last longer (and it means 50% of the available content atm).
It is also linked to the following counterargument of:
See comments above. For the sake of copy-pasting help:- With capped content, you'd be able to store low level equipment for each job you intend to enter the dungeon with. Given the limited storage space we have, that's a definite no-go.
You can equip any gear in FFXIV and will scale/adjust.
Counterargument of:
This argument works on both sides ... We’re actually not free to decide the degree of the challenge in an uncapped dungeon either ... Everything will be easy if your main and favorite class is r50 (like the majority of the current active players).- People should be free to decide on the degree of challenge of a dungeon.
There are even some non-hardcore people who already have all their classes above 30 (r40 is the 50% mark toward r50, so r30 must be like 20%, I can’t personally check).
Counterargument for:
I actually see this argument against cap as a procap argument .Making the dungeon re-playable, with a cap allowing and rewarding everyone from r25 to r50 to go in, counters this.- Once most players reach higher levels, there will be noone left to do the low level dungeons with. So it should be possible to solo those dungeons with a high level job.
A cap will actually create what’s talked about in this argument. It will make it boring for the r50, and unless the drops are 100%, they won’t go in 10x to help the new players out.
For people who will say “who cares about a r30 dungeon, go do the r50 if you want a challenge”, the r50 dungeon will suffer too once the rank cap of r50 is increased (which is confirmed). And some people want to enjoy all the content as it’s intended to be.
I wish we could build tables in these forums to put arguments side by side. Arguments and counterarguments of both sides will eventually appear in both sections.
Basically, the main issue opposing both sides, which we’ll never solve because it’s kind of philosophical, is the following:
Human nature makes people ALWAYS choose the easiest and most effective path.
Procap people believe in this, and pro-uncap people do not.
Challenge and re-playability is just a matter of personal taste I guess.