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  1. #1
    Player
    Rinsui's Avatar
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    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Pro: Uncapped content will create a predecedent and it will be expected for future content that they are uncapped as well, alienating all depths in content, having devs design shallow/favor of the patch content. Allowing for only vertical progression like in WoW (making only new content relevant and desirable, even new players will just skip the old content) instead of horizontal character progression which makes new and old content relevant for new and old players.
    Hmm. I thought I had that one covered already with
    - If you uncap low level dungeons, high level players will simply rush through it; which basically means that you are wasting the lasting potential of a dungeon (which could be challenging forever with caps). Counterargument: None so far
    Please accept that I have to be a little more concise, or nobody will read it ^^/
    (0)

  2. #2
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    引用元:Rinsui
    - With capped content, low level equipment remains valuable. Crafters are happy because there's a steady demand for low level gear, and even low level NM drops will retain their epicness forever. Counterargument: None so far
    [/I]
    Forever? I'm sorry, but it will retain it epicness until it gets replaced with better gear at r50 (or any other better higher rank equip), the only reason people would keep it probably only for nostalgia, most would tossed them as soon as there are replacements because it is eating storage space.

    Also before anyone bringing up leaping boots and empress hairpin etc, please leave because you are on the wrong game.




    引用元:Rinsui
    - If you uncap low level dungeons, high level players will simply rush through it; which basically means that you are wasting the lasting potential of a dungeon (which could be challenging forever with caps).[/I]
    [/I]
    The only potential low level dungeons has is only until they can enter next stage of dungeons, there is no lasting potential on low level dungeon, people will rank up and never go back to do that say low level dungeon (unless they need to help friends). There are of course solutions to keep people comin back, Capping level isn't one of'em.
    Well. People *DID* keep their NM LV 30 gear in FFXI, because they knew they could use it for, e.g., Promyvions (LV 30 capped content). So if there is LV capped content, your arguments become invalid. Sorry; that's not my personal opinion, but your argumentation is on the assumption that no LV-capped content exists in the first place - which is exactly what we are arguing about (your argumentation is "circular", see http://en.wikipedia.org/wiki/Begging_the_question).
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
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    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Rinsui View Post
    Well. People *DID* keep their NM LV 30 gear in FFXI, because they knew they could use it for, e.g., Promyvions (LV 30 capped content). So if there is LV capped content, your arguments become invalid. Sorry; that's not my personal opinion, but your argumentation is on the assumption that no LV-capped content exists in the first place - which is exactly what we are arguing about (your argumentation is "circular", see http://en.wikipedia.org/wiki/Begging_the_question).
    the only reason they kept it is because you would be naked otherwise, but since the day FFXI implemented scaling down equipment system, only minority that wants perfection keep lowranks equips.

    fortunately in FFXIV , u can equip everything of any rank with minor setback, no reason to keep lowranks equips.
    (0)

  4. #4
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    You should also add there are people who don't have jobs below 25-30 anymore. If they want that challenge then they are screwed. You should not be forced to level another character just to get what you want (the challenge not the gear) out of a dungeon.
    Noted, added as a counter argument.

    i mean you can put rewards like items that can be upgraded to be good at multi levels, currency of some form to buy items for multiple level ranges, or even just having items that are really good for specific things, across many levels, or considering materia is coming, items that can become better materia than others in that level range.
    but this would only make sense if you couldnt farm it easily.
    Noted, added as the final pro argument (so far).
    (0)
    Last edited by Rinsui; 06-24-2011 at 04:05 AM.

  5. #5
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    This should be a pro cap argument, The more high level players there will be, the harder it will be for lower level player or new players to find a group of player within the dungeon level range if they don't want high levels to come help them.
    Well, that's more-or-less covered already. Maybe I can rephrase it a little. One sec.

    - When there are no caps, using high level characters in a low level dungeon will become the norm. Ironically, it will become hardest to enter a dungeon when you are at the appropriate level, because noone will want to risk failure - especially once most players have a high level job
    Better?
    (0)

  6. #6
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Awesome, good compilation!

    I sit on both sides im afraid, either or i wouldnt really care. Just hope its a challenge non the less at R30~.

    Really is up to the devs because they are the ones with the "plans" and they have a broader understanding of what they are doing with the game. We can only speculate.
    (2)

    Vicious Linkshell
    www.viciouslinkshell.com

  7. #7
    Player
    BloodMage's Avatar
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    Mar 2011
    Posts
    20
    Character
    Alveoj Xovioz
    World
    Ragnarok
    Main Class
    Pugilist Lv 40
    Quote Originally Posted by Shyd View Post
    Awesome, good compilation!

    I sit on both sides im afraid, either or i wouldnt really care. Just hope its a challenge non the less at R30~.

    Really is up to the devs because they are the ones with the "plans" and they have a broader understanding of what they are doing with the game. We can only speculate.
    I agree, SE is creating this game after all and not the community in here so it's their decision to either make the raids cap or uncap. All we can do is give them some feedback/comments so they have an idea on what will make the game fun for MOST people. In the end, let the dev team be creative with their own concrete plans while still utilizing feedback because sometimes I feel like some people in her wants to make the game in their way and not SE's.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    do we really need another one of these? just compile it in the previous threads.
    (0)

  9. #9
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Rinsui View Post
    pro and contra arguments
    Quote Originally Posted by Rinsui View Post
    contra arguments
    Quote Originally Posted by Rinsui View Post
    contra
    up, up, down, down, left, right, left, right, B, A, Start

    That makes the game too easy! Just like uncapped dungeons would!
    (7)

  10. #10
    Player
    ckb's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Pain Ita
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Eekiki View Post
    up, up, down, down, left, right, left, right, B, A, Start

    That makes the game too easy! Just like uncapped dungeons would!
    What you didn't have friends as a kid? up, up, down, down, left, right, left, right, B, A, Select, Start
    (0)

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