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  1. #21
    Quote Originally Posted by Synthesis View Post
    UI is so much laggy. It needs a lot of improvements as well.
    It's because it's not client side. It's much better than what it used to be but it will always have latency issues till they optimize the servers or move elements client side.
    (2)

  2. #22
    Player
    Arik's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Arik Viceroy
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Will also post in support of the OP.

    Thanks.
    (0)

  3. #23
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    This is something they should jump on early if they expect the game to succeed (which I hope it does) and the servers start filling up with even more players. Even though they really did work out a lot of the latency issues compared to how it was in the beginning, it's just going to become an issue again later on. Might as well take care of it now.
    (2)

  4. #24
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    So it seems like there's 2 requests in this thread:

    1) Make the game client side instead of server side.

    Dealing with this one, I believe SE made the game this way because they were under the impression it would minimize game hacks which were initiated client side in FFXI. It won't help, and only decreases the playability and enjoyment of the game. +1 in favor of this.

    2) Create UI hotkeys.

    -1 in favor of this. I enjoy being able to type sentences with the letters I and L etc. Hotkey combos I would support because those are easy to map into macro keyboards. A UI overhaul is overdue as well, but personally I enjoy playing with a gamepad and is one of the only reasons I got hooked on FFXI. If I wanted to point and click things to death, I would play Missile Command.
    (0)

  5. #25
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Please SE: client side UI is mandatory before you can expect a decent population.

    Quote Originally Posted by Chocobits View Post
    -1 in favor of this. I enjoy being able to type sentences with the letters I and L etc.
    You really never played any online game with a chat system?

    If the chat is active the hotkeys are obviously not registered. This is a standard feature since ~1995.
    (4)

  6. #26
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    I don't understand the server-side UI being because it has to work with a console excuse. Isn't DCUO for both PC and console? If I'm not mistaken, they don't have the same issues with UI lag.

    I'm still impressed everything requires server-side communication. Try this, type out a long sentence and then hold down backspace. Stop in the middle of the sentence and watch as the cursor keeps going. •_•
    (0)

    Sig by Rylock

  7. #27
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Tonka View Post
    I don't understand the server-side UI being because it has to work with a console excuse. Isn't DCUO for both PC and console? If I'm not mistaken, they don't have the same issues with UI lag.
    No lag from what I've seen. My husband plays that game (PC version). He let me try it out, and it seemed just about as responsive as WoW (meaning very). My only problem with it was the 'sticky mouse' camera controls (for lack of a better term).

    Quote Originally Posted by Tonka View Post
    I'm still impressed everything requires server-side communication. Try this, type out a long sentence and then hold down backspace. Stop in the middle of the sentence and watch as the cursor keeps going. •_•
    Yeah.... and I /facepalm every time someone says, "Maybe you need a better rig if you have UI lag. I have no lag problems!" Seriously? Please, play an MMO not made by SE and you'll realize that you've just gotten used to walking through mud.

  8. #28
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tonka View Post
    I don't understand the server-side UI being because it has to work with a console excuse. Isn't DCUO for both PC and console? If I'm not mistaken, they don't have the same issues with UI lag.

    I'm still impressed everything requires server-side communication. Try this, type out a long sentence and then hold down backspace. Stop in the middle of the sentence and watch as the cursor keeps going. •_•
    It's not server side because of the console version. It's layout is designed for it, I believe. It being server side is to basically prevent duping and hacking. It's a great way to know who is manipulating game mechanics through a third party, but that will absolutely bite them in the behind with high populated servers and has before the significant drop in server activity even after the fix in some instances/zones.

    Edit: There are ways to alleviate this. Auto attack certainly being one of them and probably a mixture of client side UI and server side in areas that can be exploited. There is no reason to have the entire UI to be server side. It's kind of ridiculous, really.
    (0)
    Last edited by BruceyBruceyBangBang; 06-25-2011 at 05:38 AM.

  9. #29
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Supported.

    Top fixes for UI.
    • Client side UI.
    • A PC UI needs to be developed independently from the PS3.
    • Less menus.
    • Focus on images and tool tips and NOT dropdowns or lists.
    • Right click functionality (more elaborated on in the link below)
    • Hide player names only option (Not Monsters)
    • Hide character name only option
    • Multiple action bars on screen at one time with keybind support.
    • Improve targeting so I don't have to use a toggle or tab. I want to target things with my mouse and not feel frustration.

    For a list of my compiled UI fixes you can visit this: http://forum.square-enix.com/ffxiv/threads/13378-Overhaul-User-Interface-%28Tons-of-suggestions-included%29


    Lastly, place your servers in different locations around the world so that the stuff you cannot make client-side responds faster instead of sending everything to Japan and back.
    (6)
    Last edited by Tibian; 06-25-2011 at 05:46 AM.

  10. #30
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reinheart View Post
    Some keys like the arrow keys and stuff can't be bind yet but the reps already responded to that one saying something like... hmmm what was that...

    "We'll look into it"

    LOL nah that wasn't it in this case, I think they actually said they are making this one happen pretty soon. (I hope) sorry if I am wrong and it was actually "We'll look into it"
    Actually they said arrow keys will be configurable very soon
    (0)

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