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  1. #24
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tonka View Post
    I don't understand the server-side UI being because it has to work with a console excuse. Isn't DCUO for both PC and console? If I'm not mistaken, they don't have the same issues with UI lag.

    I'm still impressed everything requires server-side communication. Try this, type out a long sentence and then hold down backspace. Stop in the middle of the sentence and watch as the cursor keeps going. •_•
    It's not server side because of the console version. It's layout is designed for it, I believe. It being server side is to basically prevent duping and hacking. It's a great way to know who is manipulating game mechanics through a third party, but that will absolutely bite them in the behind with high populated servers and has before the significant drop in server activity even after the fix in some instances/zones.

    Edit: There are ways to alleviate this. Auto attack certainly being one of them and probably a mixture of client side UI and server side in areas that can be exploited. There is no reason to have the entire UI to be server side. It's kind of ridiculous, really.
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    Last edited by BruceyBruceyBangBang; 06-25-2011 at 05:38 AM.