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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    The idea that you can have co-existing systems is a fine line to walk, I agree they are trying to keep the current classes with the future jobs as specializations allowing you to play both styles. BUT down the line the devs will be faced with developing content for the classes vs jobs and in order to make challenging content the jobs (seem) to be the more powerful party choice. I expect the real end game content to require job usage and as such the people who want open classes will get left to twiddle their thumbs and watch.

    Rigid. "Open style" makes for homogeneous, boring classes.
    also to this:

    Quote Originally Posted by Neptune View Post
    What you're really saying is you're a baby and you want to suck on your spoon. You can't play well with others when no one but you defines the roles of your party. Just like a little baby, you're completely helpless to feed yourself your liquified food.

    I, however, am gifted enough in imagination to be able to create my own outcome from the choices laid in front of me and I welcome the freedom it gives. Square Enix must not neglect you players who are not having a good time and so they will redesign the game for you, but that doesn't mean I will ever respect your lack of spine.

    The openness of this game did correlate with its failure but that doesn't mean it caused its failure. To your lack of spine, lack of imagination, and baby urges, you can add lack of critical thinking.

    I have to say i like the style of your posts at least they keep me entertained while I read about how I'm an infant who wants to be spoon fed lol I did "Like" your post so props to that. In response, I am not asking to be spoon fed I'm asking for a world filled with challenges, if I wanted to wafflcopter around in an open world I'd go play some GTA. If I want to play a JRPG with defined class roles and the challenging story driven content it brings then I look toward FF.
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    Last edited by tachikoma; 06-24-2011 at 04:04 AM.

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Physic View Post

    A lot of you people are unable to seperate the causes of fail. but whatevs
    for reals!

    Quote Originally Posted by tachikoma View Post


    also to this:




    I have to say i like the style of your posts at least they keep me entertained while I read about how I'm an infant who wants to be spoon fed lol I did "Like" your post so props to that. In response, I am not asking to be spoon fed I'm asking for a world filled with challenges, if I wanted to wafflcopter around in an open world I'd go play some GTA. If I want to play a JRPG with defined class roles and the challenging story driven content it brings then I look toward FF.
    lol, now i feel bad. i hate GTA, so i feel you there. the thing with open fighting mechanics is that you can still have defined class roles, but you just haven't noticed how. you can equip whatever you want and design your character however you want. for instance, my newest thing is to play as a damage-over-time mage as conjurer. so if i were in a party i would define that as my role. i would still most definitely have a role - the only difference is that in a rigid role system i would have no choice as to what role to play. now, with preparation, i can play as healer, nuker, debuffer, or even damage over time -er. openness just gives you more choices from which to define yourself.
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  3. #3
    Player

    Join Date
    Jun 2011
    Posts
    2
    in the open system yes u get to customize your playstyle to one class more using the example healer, nuker, support mage and combine them. But this requires you to level all those classes to have those abilities avialable. What is the difference than leveling each Rigid job Healer, nuker, support mage and using that specific one for the task ahead.

    Main issue I have with it is I see a Mage now and do not know what abilitites they have rather than in a rigid ssytem id know thats a support mage by looking at them.

    This enturn helps everyone define what u are to everyone else, when a task is needed to perform rather than guess if yuo've unlocked everything in this Open ability enviroment
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