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  1. #1
    Player
    Spellbinder's Avatar
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    Mar 2011
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    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Although I'd prefer a more rigid system than what we have now...

    "Open Style" => massive failure! SE reports quarter losses in the billions, Yoshi is brought in the revamp and redesign FFXIV
    If you're going to pin their billions of yen in losses on FFXIV... I think you may be exaggerating just a wee bit unless you can pull up SE's accounting records or something.
    (1)

  2. #2
    Player
    Davorok's Avatar
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    Mar 2011
    Location
    Ul'Duh
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    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    I find it ironic that many of the peeps who advocate an "Open System where I decide what role I want to play and I decide how I want to play" continually rip the peeps who say they want a "Rigid System where I play a designated role in a party".

    Wouldn't a truly Open System allow everyone to play the style they want? One person can play sandbox mode and another person can play a specific job/role in a party.

    If you go back and read Tanaka's original vision, this is exactly what they tried to create. We all know they failed. But the failure was not because it tried to do both but rather because it was Sandbox (Open) only. There was no party structure and no job specialization. It was all "Solo-Easy Mode" content with no "Challenging-Party Mode" content.

    Yoshi and team are now busy adding that Party/Job content that was missing while leaving the base Sandbox-Mode in place.

    FFXIV was never meant to be one or the other (Open vs. Rigid) and they are not trying to make it into one or the other. They are still trying to deliver on the original promise of having content for both play styles.

    Will XIV be doomed because neither camp is happy or will it succeed at being a hybrid? The (ftp) trial is still ongoing and evidence has yet to be submitted. We, the jury need to set aside preconceived notions and prejudices and judge the game on content we can actually play (evidence) and not on speculation (hearsay).
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  3. #3
    Player

    Join Date
    May 2011
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    Quote Originally Posted by Davorok View Post
    I find it ironic that many of the peeps who advocate an "Open System where I decide what role I want to play and I decide how I want to play" continually rip the peeps who say they want a "Rigid System where I play a designated role in a party".

    Think about what you are saying there. Yes it is truly open so you can play riged if that is how you choose to play. The reason people are giving others a hard time for choosing the rigid style of play is that it is already there but to see it you just need to use your *rainbow hands* imagination a little.

    Wouldn't a truly Open System allow everyone to play the style they want? One person can play sandbox mode and another person can play a specific job/role in a party.

    FF14 does this now. bar controls. I never played FF11 so my opinion is valid on the basis of how this game was SUPPOSED to be perceived by the general public. This game is truly unique and while FF11 may have been a great game it has marred your perception of its (FF14s) true potential
    Please don't take me tearing into your post as a personal insult, I am using it to make example of my own points.
    (1)
    Last edited by bojangles; 06-24-2011 at 04:57 PM. Reason: Grammar etc.

  4. #4
    Player
    Davorok's Avatar
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    Mar 2011
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    Ul'Duh
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    640
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    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by bojangles View Post
    Please don't take me tearing into your post as a personal insult, I am using it to make example of my own points.
    I don't take anything on these forums personally. Everyone has their opinions but allow me to "tear into your post" a little.

    Yes it is truly open so you can play riged if that is how you choose to play. The reason people are giving others a hard time for choosing the rigid style of play is that it is already there but to see it you just need to use your *rainbow hands* imagination a little.
    What specific content is there currently in the game that requires a more rigid party-style play? This isn't a paper D&D game where we are supposed to "use our imagination" to pretend content is there that isn't. SE is trying to implement content specifically for strategic party-based play but it is the "Open Crowd" that is crying foul. There is already 50 ranks worth of Sandbox-Mode content and nothing for parties.

    Wouldn't a truly Open System allow everyone to play the style they want? One person can play sandbox mode and another person can play a specific job/role in a party.

    FF14 does this now. bar controls
    .
    Dunno what you are trying to say there.

    I never played FF11 so my opinion is valid on the basis of how this game was SUPPOSED to be perceived by the general public. This game is truly unique and while FF11 may have been a great game it has marred your perception of its (FF14s) true potential
    Where in my post did I say anything about FFXI? You are correct however in assuming I did play XI. I also loved it AND hated it. I fail to understand how my XI experience has "marred my perception"? You mean to say that any previous MMO experience (esp FFXI) voids my opinions of THIS game? I am sorry but that is just ridiculous.

    XIV does have alot of potential but to achieve that potential it needs alot more content for both play styles. Then it will be truly unique as no other MMO has figured out how to do this yet.
    (0)
    Last edited by Davorok; 06-25-2011 at 03:06 AM. Reason: spelling error

    Papa was a rolling stone...wherever he laid his barbut was home.





  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Davorok View Post
    I find it ironic that many of the peeps who advocate an "Open System where I decide what role I want to play and I decide how I want to play" continually rip the peeps who say they want a "Rigid System where I play a designated role in a party".

    Wouldn't a truly Open System allow everyone to play the style they want? One person can play sandbox mode and another person can play a specific job/role in a party.

    If you go back and read Tanaka's original vision, this is exactly what they tried to create. We all know they failed. But the failure was not because it tried to do both but rather because it was Sandbox (Open) only. There was no party structure and no job specialization. It was all "Solo-Easy Mode" content with no "Challenging-Party Mode" content.

    Yoshi and team are now busy adding that Party/Job content that was missing while leaving the base Sandbox-Mode in place.

    FFXIV was never meant to be one or the other (Open vs. Rigid) and they are not trying to make it into one or the other. They are still trying to deliver on the original promise of having content for both play styles.

    Will XIV be doomed because neither camp is happy or will it succeed at being a hybrid? The (ftp) trial is still ongoing and evidence has yet to be submitted. We, the jury need to set aside preconceived notions and prejudices and judge the game on content we can actually play (evidence) and not on speculation (hearsay).
    nothing is stopping you from a rigid style other than the sp cap. you can create specialized builds, but for some specialized builds, the best thing is a hard monster, for example gladiator to excel, needs tough monsters. its the highest single target damage reduction. for being a pure healer you need stuff that hits people hard. This stuff exists, but only on higher than 10 levels exp, which they give no reward for.

    the same thing happened in ffxi, when the focus shifted from killing IT monsters to zerging lower VT infinitely, pld blm whm smn all went down in value. DPS and DPS buffers with one cure person took control as the party of the norm, blm were forced to create blm parties. The SP reward system is to blame for many peoples beefs, and the lack of certain types of content.

    the SP change is the main culprit
    (1)