lol all you min maxing haters. Id prefer open style with good design and rules. yoru opening post is full of fail. Guild wars 1 is the perfect example of a game that had an extremely open skill system and was highly sucessfull, even without subscriptions.

you equate rigid with sucess and open with fail, but fact is many more MMOs fail with rigid. its no indicator of success.

A lot of you people are unable to seperate the causes of fail. but whatevs