I created this thread because in a LOT of threads, I see people preach about difficulty and content, how we need both, or need more of one than the other... But the issue is that people don't seem to realize how easy it is for this information to be misinterpreted.

"SE plz maek dugeons hard"

If this is all the input you can provide, then how can you expect to receive quality output? We need to start including details. Many people feel that difficulty simply means "make the monsters ranks much higher than my own, and give them more HP/DEF etc.", while many others feel that difficulty is derived from forming strategies to effectively conquer a boss/area/task. Further still, there are those who believe a combination of both is in order. We as a community need to make our intentions clear.

"SE plz giv us moar content"

The same must be applied for content, SE needs more input than this to appeal to the playerbase, so we should take the time to express that in detail. Some feel that adding more Levequests and trivial tasks as "filler" qualifies as content, while others insist that content means depth, adding life to the world through Side Quests, Storyline Quests, etc. Further, some believe that content should reflect new/unique methods of progressing your character (xp/gear), and of those, some want "long-lasting and intricate" content that has high replay value and/or reusable gear, and others are pleased by something quick, requiring less effort/investment that can be completed once or twice then becomes obsolete with the next patches/expansions, and suitable rewards to reflect that. Further still... There are those who believe a healthy balance of any number of the above items is suitable.

So I ask of you, to please respectfully state where you stand on this matter. Include as many details and reasoning as you can, so that SE may take this information into consideration when designing future content.

Thank you for your cooperation and contributions!