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  1. #11
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    People complain that the world feels small, I for one think it's a decent size, it just feels small because practically every zone has a teleport crystal/node and you just zip through areas without actually haven't to travel it. I do look forward to when expansions either expand current zones (you can see on a lot of the current areas the maps show areas that can't be reached but have the possibility of being expanded), or zones without any crystal nodes to teleport to (lore wise perhaps they don't work there due to some unseen force or they haven't had time to set one up).
    (0)

  2. #12
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lucke View Post
    They already have a mini aetherite furnishing. Dunno if it functions though.
    It works. I port home all the time...
    (0)

  3. #13
    Player
    Undrentide's Avatar
    Join Date
    Mar 2012
    Location
    Uldah (i picked Limsa Lominsa by mistake at phase 4!)
    Posts
    315
    Character
    Undie Nilleshna
    World
    Moogle
    Main Class
    Conjurer Lv 70
    I might be in the minority here but i think SE should remove the "Return" Spell completely, and have just 6 major Aethyrte Points...3 of which would be the main Cities, 1 would be Revenants Toll, 1 would be Quarrymill and one would be Bronze Lake. Anymore than that simply isnt needed. No one has any need to to travel on the overworld maps at the minute due to the overabundance of Aethyrte points.
    (0)

    "Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"

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