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  1. #121
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Blissa is correct, FFXIV gives the illusion of a open world, you walk around fighting Fates these can be now called Events because of lightning, FFXI shan and Dragonquest Fates, Dungeons in each zone which consist of only 4-24 players but never outside fights unless they are the big fights which never pop up and rarely see which drop horns and capes to outdated armor.

    The game revolves around Myth and Phil and CT- if you got past this part the only thing you have is Coil after that nothing except you wanna try pvp go into a closed off area not in open world.
    Updates Re organized dungeons you seen, primal fights with Re organized moves for a item which you may or may not get because of people who need or just cant win and sometimes a new area or new fate or fight maybe a little bit of story.
    which can be done within 24 hours. hoping jobs rdm or drk will hold you over or don't wanna quit cause if you have continued subscription you get a prize.
    (2)

  2. #122
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    I like the game a lot and I understand its only been out for a short time, I see FFXI updates are flying in quick is the money being used on FFXI and FFXIV getting the short end of the deal here?
    (0)

  3. #123
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jonny_Tapas View Post
    Now to close this... I'm not a hater... I'm a lover and that's why I'm still here. I hope this game holds incredible success because the end of SE would mark the death of a life long friend. Simple truth... the game is on the decline and SOME (not all) of what the haters are saying holds value. SE should do the best they can to create a fun and enjoyable environment for a large global fan base. "I love everything about this game" does not help it grow. Constructive criticism does!
    That's kind of the thing, though. Aside from FFXI-nostalgia goggles used as a filter to see XIV as a failure/subpar, most of ARR's problems are quality-of-life related. We haven't had overly glaring issues that ruin gameplay or break the game.

    Class design is solid for the most part (bard and summoner whiners not-withstanding), with WAR being the only iffy design and even that got fixed to a degree with this last content patch. Dungeon design has also been decent for the most part. I do take issue with the fact that the 4-man dungeons are built around a formula (easy first boss, notably more difficult second boss, easy-or-relatively-hard final boss), but I'm hoping they expand their approaches to dungeons as the game ages.

    I can really call SE out on only two things. One being endgame raid design, but my opinion on that is somewhat hampered by the fact that I've never set foot in coil yet have raided in other games and clearly see some of the issues with endgame based on testimonials (like the fact that each turn of coil seems relatively short for a raid and should have multiple bosses with their own loot tables instead of only one boss at the end of each turn). The other being the use of multiple versions of primal fights (not to mention that extreme modes should be there entirely for e-peen and shinies and have absolutely no story component to them, much less a questline that pushes players into the extreme primal fights).
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #124
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    yay, more money, more games
    (0)

  5. #125
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by Ronyx View Post
    Rage quitters are the minority. Those of us who use these forums are just a very small part of the whole subscribers. Most people dont even look at these forums and probably for the best XD. Since there are some really toxic people around here.
    We don't know that.
    I'm not saying it's false or true, we simply don't have the numbers.

    This article isn't any news as far as FFXIV is concerned, we already knew that the initial sales for ARR had far exceeded SE's expectations.
    Many "rage quitters" had paid for 3 or 6 months, their sub was still running at then end of the year.

    The only news this article gives us is that of SE's general financial situation for 2013.

    Quote Originally Posted by Figgleleaf View Post
    In this case, it's important to know what Square-Enix defines as success though. Unit's sold? Number of Subscribers? Number of Happy Customers? It could be a combination of many things. Typically if you focus on making your customers happy you should have a high number of subscribers and sell a lot of units, ect.

    Looking at video games as a form of entertainment I think the best way to define success is by asking, "Have I made a fun game?"
    One would think.
    Sadfully (or not, some people enjoy skinner box games, after all), making addicting and/or "habit-reliant" games is usually a great way to make money.
    Those don't require a very high fun factor. Games that require you to play over time (as in lockouts, daily tasks, timers etc...) seem to be more and more common, there's a reason for that, and it's not because it's more "fun".
    (0)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  6. #126
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Edellis View Post
    The second sold significantly worse than the first, and Lighting Returns had the lowest opening sales of any Final Fantasy title.

    This is because after 2 mediocre games everyone knew what to expect. (Me included -- i got a PS3 and FFXIII on the day of its release. I preordered FFXIII-2. I'm so fed up with the FFXIII series that for the first time in my life, i'm just not going to buy XIII-3.)
    And, funny enough, the re-release of FF10 sold better than Lightning Returns. People would rather buy FF10 multiple times than buy a completely new FF13/Lightning game once.
    (1)

  7. #127
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Heck, I'd much rather dust off the old PS1 and play FFVII or FFT for the 100th time before playing the FFXIII's.
    (1)

  8. #128
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,490
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    I'm sure they made a few notes on DLC in FFXIII-2 & 3
    (0)

  9. #129
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Chrono Cross > Trigger

    I. Went. There.

    Anyway, very happy with this news. Though I do experience frustration with the game (honestly, what game hasn't been frustrating for one reason or another, never mind imperfect), I do enjoy the world and the growth it has been since the launch of 1.0 (despite its atrocities...).
    (0)
    C'est Vie ou Mort!

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