Results 1 to 8 of 8
  1. #1
    Player
    OmniTgo's Avatar
    Join Date
    Nov 2013
    Posts
    5
    Character
    Omni Tgo
    World
    Balmung
    Main Class
    Lancer Lv 50

    Dead spots (no music)

    I enjoy the music in arr but I feel like there are too many areas in different zones that are just dead spots with no music or it takes a bit to start playing the track. I think it'd be cool if they filled most of the dead spots with music and sped up the rate at which the track starts to play in some spots.
    (8)

  2. #2
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    i wanted to have instant loop like all other FFs

    i dont like walking outside and no music plays

    especially dungeons

    i liked HM dungeons as music loops there instantly
    (3)

  3. #3
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Keep in mind as well, most of the tracks are incredibly short.
    (0)

  4. #4
    Player
    Marael's Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Marael Meowington
    World
    Coeurl
    Main Class
    Goldsmith Lv 80
    Heh, in FFXI there were many, many, many entire zones that had no music in them at all. When the game first released, only like 3 total non-city zones had music at all, and it barely got better from there. ARR is a pretty big improvement over that, I think. It's not great... but it could be much, MUCH worse.
    (0)

  5. #5
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Marael View Post
    Heh, in FFXI there were many, many, many entire zones that had no music in them at all. When the game first released, only like 3 total non-city zones had music at all, and it barely got better from there.
    That's true. I actually kind of liked the fact that some zones didn't have music in XI. It made me focus on the environmental sounds, and gave me the feeling that I was adventuring out into the wilds. Over time, however, I started to miss having music, and I was happy when expansions like Chains of Promathia and Treasures of Aht Urhgan started adding more areas with background themes.

    When XIV version 1.0 came out and almost everything had music, I kind of felt like it swung a bit too far in the opposite direction. Personally, I like the balance that ARR has struck, though I do wish we had a bit more music at night.
    (1)

  6. #6
    Player
    OmniTgo's Avatar
    Join Date
    Nov 2013
    Posts
    5
    Character
    Omni Tgo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Marael View Post
    Heh, in FFXI there were many, many, many entire zones that had no music in them at all. When the game first released, only like 3 total non-city zones had music at all, and it barely got better from there. ARR is a pretty big improvement over that, I think. It's not great... but it could be much, MUCH worse.
    There were zones in XI that had no music like Crawler's nest but the zones that had music had it throughout the entire zone. FFXI does have some of my favorite music though. When I'm in places like Coerthas only around dragonhead has music. When you get far from that it's just dead silence. I have mount music turned off so I can hear the zones music. It just sucks when there is none imo.
    (0)

  7. #7
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    I ran into that issue, the "loop" doesn't start inmediatly. In any case, there's something that annoys me a lot: Music in dungeons is constanly interrupted by battle music, which is repetitive. I would like to "turn off" the battle music to hear the dungeon music.
    (2)

  8. #8
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Couldn't agree more. If they made longer tracks and just had them loop
    I'd be more than happy. No music really detracts from a zone.
    (1)