Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    kelmana's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Gammea Heluma
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sinaloa View Post
    This is actually a valid option to position the adds, allthough precasting medica 2 works fine as well and saves a valuable CD. You just need to have a Paladin covering the Whm and the whm dumping aggro after ~8 seconds. Very easy if not the most easy way to guarante the adds will be on spot. Drop a sacred soil for meassuring the explotionrange of the adds and None of the tanks have to think about anything.
    Agreed. Also, I heal the off tank here and I end up having to use benediction almost every time during this part, despite topping him off and throwing stoneskin on him as he runs out to go get in position and using e4ae on him. He just gets smacked so damn hard. Divine seal + Cure 2 spam with regen ticking somehow is often not enough, even though I'm full ilvl 90. It has never caused an aggro problem (at most I've pulled one snake for a second,) and anyways I time my shrouds so that I always have it available for this phase just in case.
    (0)

  2. #2
    Player
    xAlice's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Alice Faith
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kelmana View Post
    Agreed. Also, I heal the off tank here and I end up having to use benediction almost every time during this part, despite topping him off and throwing stoneskin on him as he runs out to go get in position and using e4ae on him. He just gets smacked so damn hard. Divine seal + Cure 2 spam with regen ticking somehow is often not enough, even though I'm full ilvl 90. It has never caused an aggro problem (at most I've pulled one snake for a second,) and anyways I time my shrouds so that I always have it available for this phase just in case.
    This is situational. It's generally a good idea to check your enmity levels to make sure you're not going to send all that stuff running at you anyhow.
    (0)

  3. #3
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by kelmana View Post
    Agreed. Also, I heal the off tank here and I end up having to use benediction almost every time during this part, despite topping him off and throwing stoneskin on him as he runs out to go get in position and using e4ae on him. He just gets smacked so damn hard. Divine seal + Cure 2 spam with regen ticking somehow is often not enough, even though I'm full ilvl 90. It has never caused an aggro problem (at most I've pulled one snake for a second,) and anyways I time my shrouds so that I always have it available for this phase just in case.
    We have me as SCH covering the OT on the snakes - it's much easier to keep him up for me then for the whm because he spikes much less with added mitigation. With E4E, Adlo Physick/Embrace and Lustrate he is very stable.
    Not to mention, if you have to heal so hard as WHM you have a really tough time not getting aggro when the second set of snakes get added.
    (0)
    Last edited by Kyomih; 02-24-2014 at 04:49 PM.

  4. #4
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Kyomih View Post
    We have me as SCH covering the OT on the snakes - it's much easier to keep him up for me then for the whm because he spikes much less with added mitigation. With E4E, Adlo Physick/Embrace and Lustrate he is very stable.
    Not to mention, if you have to heal so hard as WHM you have a really tough time not getting aggro when the second set of snakes get added.
    Thats basicly the strategy we talked about. You want the aggro on of the adds on the whm. The Paladin throws cover on him and has all the time of the world (~10seconds) to take the aggro away. Peanuts if Shroud is ready. Doable if not.
    (0)

  5. #5
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Sinaloa View Post
    Thats basicly the strategy we talked about. You want the aggro on of the adds on the whm. The Paladin throws cover on him and has all the time of the world (~10seconds) to take the aggro away. Peanuts if Shroud is ready. Doable if not.
    Ah, I TOTALLY missed the point of the convo then. You mean the WHM plays on aggro on purpose to pull them faster due to medica 2 and regen up? Gotcha.
    (0)

  6. #6
    Player
    HSummons's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Jet Sons
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Is it best to time a physick to land right when DS hits then lustrate to get the tank back up or just lustrate as soon as DS hits to get him up faster? Also, do tank's CDs need to be applied before Twin starts casting DS, like Adlo and Stoneskin, to be effective? We are having trouble keeping the tank up during conflags because he seems to always fall dangerouly low on hp after every DS, even when I have Adlo up and lustrate right after. He usually will survive the DS then die a second later to a plummet or auto attack (or both) right after even when I use lustrate. I probably just need to work on my timing, but thought I would ask to make sure im not missing anything.
    (0)