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  1. #31
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Sinaloa View Post
    Thats basicly the strategy we talked about. You want the aggro on of the adds on the whm. The Paladin throws cover on him and has all the time of the world (~10seconds) to take the aggro away. Peanuts if Shroud is ready. Doable if not.
    Ah, I TOTALLY missed the point of the convo then. You mean the WHM plays on aggro on purpose to pull them faster due to medica 2 and regen up? Gotcha.
    (0)

  2. #32
    Player
    HSummons's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Jet Sons
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Is it best to time a physick to land right when DS hits then lustrate to get the tank back up or just lustrate as soon as DS hits to get him up faster? Also, do tank's CDs need to be applied before Twin starts casting DS, like Adlo and Stoneskin, to be effective? We are having trouble keeping the tank up during conflags because he seems to always fall dangerouly low on hp after every DS, even when I have Adlo up and lustrate right after. He usually will survive the DS then die a second later to a plummet or auto attack (or both) right after even when I use lustrate. I probably just need to work on my timing, but thought I would ask to make sure im not missing anything.
    (0)

  3. #33
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    You can avoid the healing debuff if you land a heal right as death sentence lands. Our WHM times it so he lands a Cure II right at that point and I have an Aldo landing then as well. I immediately blow a lustrate right after as well. If it takes 2 lustrates, then use 2 to get your tank back in the safe range. You should have plenty of lustrates to spare at this point.
    (0)

  4. #34
    Player
    High_Timesw's Avatar
    Join Date
    Jan 2014
    Posts
    103
    Character
    High Timessw
    World
    Coeurl
    Main Class
    Marauder Lv 50
    I wrote a general guide and our SCH wrote and excellent healing guide for SCH.

    http://isisfc.org/forum/m/14432477/v...urn-5-isis-way

    http://isisfc.org/forum/m/14432477/v...ide-for-turn-5
    (0)

  5. #35
    Player
    erasure25's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Erasure Targaryen
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    One tip I got from these forums was to use Sacred Soil as your death sentence timer. Cast it right before or just as the first death sentence hits, then when the cooldown is back up, DS will be coming soon (in the next few seconds or so). My party does something totally different for conflags.... we stack my fairy and OT to the side and whoever gets fireball runs to the OT/fairy (or into the conflag). Sch tries to keep adlo/succor shield up on the party to help mitigate fireballs. Sacred Soil can be placed over the Tank and OT to cover both death sentence and fireballs. If OT gets fireball, they can take it as a duo (OT/Fairy). Everyone has 4400+ HP with food. This way you only have to heal two people at most (although the Fairy should help and be auto-spam healing Fireball targets already).

    Rotate Eye for an Eye on the tank. Remember Sch and Smn cooldown for E4E is reduced due to the Acn trait.
    (0)

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