Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35

Hybrid View

  1. #1
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Every phase:
    HEALERS ALWAYS PUT TWINTANIA ON FOCUS TARGET. Not just for twisters, also for death sentence during the first 50%.


    WHM:
    Death sentence is every 35 seconds. Make a macro that counts to 32 seconds then gives you an echo warning in the chatbox or something and hit the macro when death sentence hits the tank. Then when the macro hits 32 seconds and warns you you start casting stoneskin. If the stoneskin is applied before TT starts the Death Sentence cast the tank will end up with 18% more health after the hit which is huge. After stoneskin is up death sentence should be beginning to cast, this is where you start casting Cure 2 on the tank. The cure 2 will hit the tank right as the Death Sentence hit and recover a lot of lost health so the tank won't die to autoattack/plummet after.


    SCH:
    You can have Sacred Soil and Adloquim up for every death sentence easily, as well as having enough stacks for lustrates.
    Sacred soil has a 30 second cooldown so it lines up perfectly with death sentence. Pay attention and drop a sacred soil while the first Death Sentence is casting. Then every time it comes off cooldown cast a Physick/Succor depending on what's needed to pass 2.5 seconds, then drop a new sacred soil. After dropping the new soil start casting Adloquim on the tank. When you do this the tank will gain Galvanice before death sentence hits and take much less damage. You should have enough eatherflows to lustrate the tank when death sentence hits even if you use a sacred soil on each one.
    The SCH can also call out death sentence after sacred soil comes back available to let the WHM when to stoneskin, instead of the WHM using a macro.

    If the tank is using a cooldown, and the healers are using Virus when the tank has no cooldowns left, death sentence will never hit for more than 3k if the healers are doing their job properly. One lustrate and the cure 2 hitting means the tank should be well and good into the safe health range.

    Proper Death Sentence healing, following these guidelines, means the tank will never be even close to dying.


    Phase 2:

    WHM: When fireball marker appears hit Surecast and then cast medica 2, no matter what group it's on. It will heal everyone to full. There is no death sentence when TT is casting fireball so it's easy to get a medica 2 in. If the fireball is on your group you will be interrupted without surecast so always have surecast up for it. If you messed up and didn't start casting before the fireball hit, then swiftcast the medica2 as a backup plan, but it's not ideal because you still have to wait for the GCD after.

    SCH: Putting up succor before fireball hits people is a good way to make sure they don't drop too low. This matters the most right before the fast conflags because someone might be low from fireball and get put in conflag right away, so the higher they are after the fireball the better. Throw out another succor after the fireball hits if possible.

    Divebomb phase:

    both: After you dodge the divebombs, you have a full 2.5 seconds to cast a heal on the tank before having to go back to stack with the rest of the group. You can heal just fine while dodging so do so or the tank will drop too low. Save lustrates and sacred soil for when all 5 snakes are up. Keep eye for an eye on the tank that will take the most damage.

    WHM: Don't use benediction after the 2nd set of snakes spawn. JUST DON'T

    SCH: Put the pet near where the tanks will be. This will make the pet not get hit by divebombs and also make them help with healing. Don't forget the heel the pet quickly after the 2nd set of divebombs, you'll need the extra healing. Use the pet's cooldowns when all 5 snakes are up. Aim your sacred soil on top of the tanks picking up the snakes, this helps the caster aim their limit break too.

    Twister Twister Twister

    both: when TT comes down to cast the Aetheric Profusion(ultimate attack) have virus on her and sacred soil on the group. Pre-cast aoe heals even though you're in the neurolink to get people back up asap after the damage hits.

    WHM: Heal extra hard when dreadknight comes down in case a healer gets imprisoned. If you have a BLM on the task of putting Heavy on the Dreadknights and the BLM gets imprisoned, tab to the dreadknight and cast a Stone 1 on it after topping off the tank. Keep doing the same thing as before for Death Sentence.

    SCH: When Dreadknight comes down put an Adloquim on the tank and then quickly tab to the Dreadknight and cast a Miasma on it to slow it with disease, then continue healing the tank. Lustrate might be useful after using a GCD to put up miasma but usually isn't needed unless the other healer got imprisoned at the same time. Keep doing the same thing as before for Death Sentence.


    Phase 5

    both: Easiest Phase. Just do the same thing as always for death sentence. When TT is casting Liquid Hells, nobody except the person targeted by it will take much damage, so throw a heal on them. Use healing cooldowns when tanks get targeted by Liquid Hells. Coordinate cooldowns with tanks if they get targeted by Liquid Hells repeatedly due to lolRNG. Offer a sacrificial virgin to the RNG gods for your Allagan weapon ^^. If you did the rest of the fight properly this phase should be super easy no matter how bad your RNG is.


    For a more in-depth guide for every role on this fight, check out the excellent Turn 5 guide by ShinRa.
    http://shinra-ffxiv.guildwork.com/fo...e-shinra-style

    It's the most detailed guide on the fight out there.

    SCH is by far the strongest/easier heal class between the two, on this fight. Yes the SCH has 3x more to do as the WHM is mostly just spamming heals because the SCH also has to manage aetherflows and micro the pet, but as a SCH you are way more suited to keep the tank alive no matter what happens to the WHM. A good SCH makes this fight a cakewalk, a bad SCH makes this fight a nightmare.

    Final suggestion: if you have a skilled SCH and a skilled Tank with good gear(easy with 450 myth per week) then doing this fight with 1 tank and 5 DPS is much easier than doing it with 2 tanks. Just make sure the Tank and healers aren't scrubs and you'll breeze through it with 5 DPS, you will never have to worry about not killing conflags or snakes or dreadknights in time if you have 5 DPS making the fight much easier overall. But again, you need good healers and a good tank to do it this way.
    (8)
    Last edited by Aureliami; 02-06-2014 at 12:46 AM.

  2. #2
    Player
    Nailkita's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Nailik Kittykins
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Aureliami View Post
    ~snip
    Thanks so much, I'm going to link the other healers to this
    (0)

  3. #3
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Aureliami View Post
    Every phase:

    WHM: Don't use benediction after the 2nd set of snakes spawn. JUST DON'T.
    This is actually a valid option to position the adds, allthough precasting medica 2 works fine as well and saves a valuable CD. You just need to have a Paladin covering the Whm and the whm dumping aggro after ~8 seconds. Very easy if not the most easy way to guarante the adds will be on spot. Drop a sacred soil for meassuring the explotionrange of the adds and None of the tanks have to think about anything.
    (0)

  4. #4
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sinaloa View Post
    This is actually a valid option to position the adds, allthough precasting medica 2 works fine as well and saves a valuable CD. You just need to have a Paladin covering the Whm and the whm dumping aggro after ~8 seconds. Very easy if not the most easy way to guarante the adds will be on spot. Drop a sacred soil for meassuring the explotionrange of the adds and None of the tanks have to think about anything.
    You could so this if you're really bored of farming twintania every week and want to spice it up by overcomplicating the phase and making the healers work harder by giving them another target(with low defense and no mitigation) to heal...
    (0)

  5. #5
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Aureliami View Post
    You could so this if you're really bored of farming twintania every week and want to spice it up by overcomplicating the phase and making the healers work harder by giving them another target(with low defense and no mitigation) to heal...
    Feel free to actually read my post.
    (1)

  6. #6
    Player
    kelmana's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Gammea Heluma
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sinaloa View Post
    This is actually a valid option to position the adds, allthough precasting medica 2 works fine as well and saves a valuable CD. You just need to have a Paladin covering the Whm and the whm dumping aggro after ~8 seconds. Very easy if not the most easy way to guarante the adds will be on spot. Drop a sacred soil for meassuring the explotionrange of the adds and None of the tanks have to think about anything.
    Agreed. Also, I heal the off tank here and I end up having to use benediction almost every time during this part, despite topping him off and throwing stoneskin on him as he runs out to go get in position and using e4ae on him. He just gets smacked so damn hard. Divine seal + Cure 2 spam with regen ticking somehow is often not enough, even though I'm full ilvl 90. It has never caused an aggro problem (at most I've pulled one snake for a second,) and anyways I time my shrouds so that I always have it available for this phase just in case.
    (0)

  7. #7
    Player
    xAlice's Avatar
    Join Date
    Nov 2013
    Posts
    48
    Character
    Alice Faith
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kelmana View Post
    Agreed. Also, I heal the off tank here and I end up having to use benediction almost every time during this part, despite topping him off and throwing stoneskin on him as he runs out to go get in position and using e4ae on him. He just gets smacked so damn hard. Divine seal + Cure 2 spam with regen ticking somehow is often not enough, even though I'm full ilvl 90. It has never caused an aggro problem (at most I've pulled one snake for a second,) and anyways I time my shrouds so that I always have it available for this phase just in case.
    This is situational. It's generally a good idea to check your enmity levels to make sure you're not going to send all that stuff running at you anyhow.
    (0)

  8. #8
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by kelmana View Post
    Agreed. Also, I heal the off tank here and I end up having to use benediction almost every time during this part, despite topping him off and throwing stoneskin on him as he runs out to go get in position and using e4ae on him. He just gets smacked so damn hard. Divine seal + Cure 2 spam with regen ticking somehow is often not enough, even though I'm full ilvl 90. It has never caused an aggro problem (at most I've pulled one snake for a second,) and anyways I time my shrouds so that I always have it available for this phase just in case.
    We have me as SCH covering the OT on the snakes - it's much easier to keep him up for me then for the whm because he spikes much less with added mitigation. With E4E, Adlo Physick/Embrace and Lustrate he is very stable.
    Not to mention, if you have to heal so hard as WHM you have a really tough time not getting aggro when the second set of snakes get added.
    (0)
    Last edited by Kyomih; 02-24-2014 at 04:49 PM.

  9. #9
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    Quote Originally Posted by Kyomih View Post
    We have me as SCH covering the OT on the snakes - it's much easier to keep him up for me then for the whm because he spikes much less with added mitigation. With E4E, Adlo Physick/Embrace and Lustrate he is very stable.
    Not to mention, if you have to heal so hard as WHM you have a really tough time not getting aggro when the second set of snakes get added.
    Thats basicly the strategy we talked about. You want the aggro on of the adds on the whm. The Paladin throws cover on him and has all the time of the world (~10seconds) to take the aggro away. Peanuts if Shroud is ready. Doable if not.
    (0)

  10. #10
    Player
    Sinaloa's Avatar
    Join Date
    Sep 2013
    Posts
    248
    Character
    Sinaloa Dorn
    World
    Phoenix
    Main Class
    Scholar Lv 61
    You should edit the title. That would save some people that didn´t read the opening thread a lot of time.
    (0)
    Last edited by Sinaloa; 02-06-2014 at 12:28 AM. Reason: autocorrection to native language

Page 2 of 4 FirstFirst 1 2 3 4 LastLast