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Thread: Some Advice?~

  1. #41
    Player
    ThanatosDreamsunder's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    25
    Character
    Thanatos Dreamsunder
    World
    Midgardsormr
    Main Class
    Lancer Lv 53
    Hey Grats Shiriana on the Ifrit Spear.
    As you can see: many of the 50+ dungs/ raids just require you to not give up and try until you have accomplished your goal. Most are quite scripted and often you simply need to learn the patterns much like your class rotations.
    Don't let rude players get you down.
    And enjoy.
    (0)

  2. #42
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    @Nekodar & ThanatosDreamsunder
    Yeah it turned out to be a LOT easier when you notice there's a pattern. It allowed me to easier position myself to dodge things like Radiant Plume. On good runs I can get all the way to the nail part without ever getting hit by anything but the unavoidable (I believe) knock back thingy. Eruption is still my bane though lol when he's at like 25% HP or whatever and starts using Eruption multiple times in a row I often get hit at least once because there's so many people around Ifrit that I just get screwed on that deal and can't cover enough ground to run past 2-3 eruptions and get away. This often kills me the most still z.z But at least I can put Ifrit aside for now. Honestly I found all 3 primals fun in story mode and Ifrit still turned out to be still very fun on hard mode too, just took me a lot of practice~
    (0)

  3. #43
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    after his wipe move, hellfire, ifrit has a very predictable rotation
    outside plume
    inside plume
    eruption (run like hell if MT isn't able to stun)
    stack-on-ifrit plume
    eruption (run like hell)

    a good way to avoid them is to save invigorate so you can sprint and elusive jump
    (0)

  4. #44
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    @saber_alter
    I like your tactics for Eruption. It's how I feel when I see it around me 8D
    (0)

  5. #45
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shirana View Post
    For example I got to Amdapoor and my party assigned me (and only me) to deal with adds on the first boss. However, and this is a guess but I feel fairly certain of it's estimation, it was taking me around 35-45 seconds to drop one ad on my own with a lvl 50 serpents spear (Grand Company weapon). It got to the point that the second add would be revived by the boss before I even dropped the first (or vice versa). So we lost the DPS race every time we tried and quit.
    In which case your group is just too stubborn to adjust. You should have just have both DDs on the adds. In fact, put the tank on it, too. When I tank AK now I always pick up all adds. They go down in no time like that. The boss follows me around anyway so I have no trouble silencing Mind Melt. In fact with all DDs on the adds, I don't have to worry about melee and can dodge all the thunderga casts the boss throws at me by moving behind the boss, which frees up healing resources, not to mention the golems won't be casting its landslide towards the DDs. Party play is about co-operating. ~_~

    Quote Originally Posted by Shirana View Post
    Is there any other recommended weapon I can get that is not as crazy hard as Ifrit's but will still get the job done at Amdapoor that anyone would suggest me grabbing? o:
    Your melded pre-relic weapon. Definitely get that.

    Quote Originally Posted by TrystWildkey View Post
    Regarding the golems, I was also told to completely ignore them as the tank, and just keep the soulflayer behind a pillar. Was that wrong??
    That's only if you have a really, really, really strong DD who can down the golem in no time, in which case you might as well ignore it. But even then, I always pick up the two small golems.

    My routine for Soulflayer is to face him towards the end of the room (or to the right) after he spawns. And he usually will be casting a Thunderga or Mind Melt by the time the first golem gets revived. Thunderga can be nullified by moving behind him, and Mind Melt just use Spirits Within. Since the first add is far to the left of the room, it will always head for the healer first, who should either be towards the entrance of the room or already by the pillar at the right-hand side.

    If the boss is casting Thunderga at you when the first golem is revived, then you have plenty of time to move over to the golem and pick it up immediately; if not, then just wait until the Mind Melt, silence it, then provoke plus shied lob on the golem, and move over to meet the golem to continue to tank it. The boss moves over to you anyway. He will cast Water in between, so don't panic if he stops mid-way. Once the golem is down, continue to tank him right there (but this time obviously facing him to the left side of the room) until he casts the next Thunderga. At this point move through him and go all the way to the second golem (which is still lying on the ground). This nullifies his second Thunderga.

    By the time the boss makes his way back across the middle of the room, you would have done a Rage of Halone combo on the second add, and if the boss is still dragging its feet around the middle of the room, you'll want to stop skills and wait for the boss, because it's possible that the boss will start his Mind Melt cast before he reaches you, in which case you want to move over and silence it, then back to the golem.

    After that it's just the same. Keep spirits within for Mind Melt, stun Thunderga if you are melee heavy, or move through the boss to nullify Thunderga if you have no melee DDs.

    To make this strategy work, you want to have Fight or Flight right at the beginning of the fight, so that when Soulflayer spawns, you can ignore the fake boss (you already have enough enmity on him) and put all your enmity output on Soulflayer. The reason for this, in turn, is because when the first golem is down and you're moving all the way across the room, the boss will make several stops to quickly cast Water, during which time all DDs will unload on him. You will want that enmity head-room for this part of the fight.
    (0)
    Last edited by Zfz; 02-07-2014 at 02:01 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  6. #46
    Player
    KagatoAC's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Rei'sela Leiyal
    World
    Famfrit
    Main Class
    Bard Lv 75
    As Dps there is no good reason why you cant Run CT as soon as you are able to get in via the Duty Finder, since its raid level content you dont need incredible dps or to be incredibly well geared to survive it, and since it rewards 200 / 50 tomes per run its a pretty fast way of gearing a toon, unless you get a run full of complete idiots. like someone else mentioned a lot of people even run it in soulbinding lvl 55 gear and / or Crafting accessories (myself included) In all but one fight there are 11 other Dps there, more than enough to pick up the slack for a fresh 50
    (0)

  7. #47
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    @KagatoAC
    Eh for me drama/fighting each other/rude players is enough reason for me not to join lol
    I will try it sometime just...not anytime soon x;

    @Everyone Who Suggested WP over AK
    It definitely is much easier so I had lots of fun doing it my first time despite being clueless. But I had a nice party that explained things to me for once, unlike the typical 8 man content I've done where everyone is just quiet and ignores the new person >.>
    So at the moment I'd prefer to stick to the hard mode dungeons and WP and run AK some other time, not that Ifrit wasn't lots of fun when you get better but the other primals can wait for now....xD
    Anyways, point is I'll do WP often for tomes like the roulette's I've been doing too :3

    Edit: Also avatar pictures never seem to be accurate. I have not been on my Summoner at all for like 24 hours >_>
    (0)
    Last edited by Shirana; 02-07-2014 at 05:46 AM.

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